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SoNormalBundle Class Reference

The SoNormalBundle class simplifies normal handling. More...

#include <include/Inventor/bundles/SoNormalBundle.h>

Inheritance diagram for SoNormalBundle:

Public Member Functions

 SoNormalBundle (SoAction *action, SbBool forrendering)
 ~SoNormalBundle ()
SbBool shouldGenerate (int numneeded)
void initGenerator (int initnum=100)
void beginPolygon (void)
void polygonVertex (const SbVec3f &v)
void endPolygon (void)
void triangle (const SbVec3f &p1, const SbVec3f &p2, const SbVec3f &p3)
void generate (int startindex=0, SbBool addtostate=TRUE)
const SbVec3fgetGeneratedNormals (void) const
int getNumGeneratedNormals (void) const
void set (int32_t num, const SbVec3f *normals)
const SbVec3fget (int index) const
void send (int index) const

Public Attributes


Additional Inherited Members

- Protected Member Functions inherited from SoBundle
 SoBundle (SoAction *action)
 ~SoBundle ()
- Protected Attributes inherited from SoBundle
 The state of the current action.

Detailed Description

The SoNormalBundle class simplifies normal handling.

This class is currently not used in Coin but is provided for API compatibility.

Constructor & Destructor Documentation

◆ SoNormalBundle()

SoNormalBundle::SoNormalBundle ( SoAction action,
SbBool  forrendering 


◆ ~SoNormalBundle()

SoNormalBundle::~SoNormalBundle ( )


Member Function Documentation

◆ shouldGenerate()

SbBool SoNormalBundle::shouldGenerate ( int  numneeded)

Returns FALSE if there are normals on the state. Otherwise initGenerator() is called with numneeded as argument, and TRUE is returned.

◆ initGenerator()

void SoNormalBundle::initGenerator ( int  initnum = 100)

Initializes the normal generator. initnum is a hint that should contain the approximate number of normals to be generated.

◆ beginPolygon()

void SoNormalBundle::beginPolygon ( void  )

Start polygon specification. Call polygonVertex() for each vertex in the polygon, and then endPolygon() to close the polygon.

See also
polygonVertex(), endPolygon()

◆ polygonVertex()

void SoNormalBundle::polygonVertex ( const SbVec3f v)

Call for each vertex in a polygon.

See also
beginPolygon(), endPolygon()

◆ endPolygon()

void SoNormalBundle::endPolygon ( void  )

Call to close a polygon.

See also
beginPolygon(), polygonVertex()

◆ triangle()

void SoNormalBundle::triangle ( const SbVec3f p1,
const SbVec3f p2,
const SbVec3f p3 

Convenience method to specify a triangle. p1, p2, and p3 are the triangles vertices.

◆ generate()

void SoNormalBundle::generate ( int  startindex = 0,
SbBool  addtostate = TRUE 

Generate normals for the shape. startindex should always be 0 (the SoNonIndexedShape::startIndex field is obsoleted). addtostate should be true if the generated normals should be pushed onto the current state.

◆ getGeneratedNormals()

const SbVec3f * SoNormalBundle::getGeneratedNormals ( void  ) const

Returns the number of generated normals.

◆ getNumGeneratedNormals()

int SoNormalBundle::getNumGeneratedNormals ( void  ) const

Returns a pointer to the generated normals.

◆ set()

void SoNormalBundle::set ( int32_t  num,
const SbVec3f normals 

Can be used by nodes that generate their own normals. The state will be updated with the new normals, and the state will be popped again when the SoNormalBundle destructor is called.

◆ get()

const SbVec3f & SoNormalBundle::get ( int  index) const

Returns the index'th normal from the state.

◆ send()

void SoNormalBundle::send ( int  index) const

Send the index'th normal to OpenGL.

The documentation for this class was generated from the following files: