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SoNormalBundle.h
1 #ifndef COIN_SONORMALBUNDLE_H
2 #define COIN_SONORMALBUNDLE_H
3 
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35 
36 #include <Inventor/bundles/SoBundle.h>
37 #include <Inventor/misc/SoNormalGenerator.h>
38 #include <Inventor/elements/SoGLNormalElement.h>
39 
40 class SoNormalBundleP;
41 
42 class COIN_DLL_API SoNormalBundle : public SoBundle {
43 public:
44  SoNormalBundle(SoAction * action, SbBool forrendering);
45  ~SoNormalBundle();
46 
47  SbBool shouldGenerate(int numneeded);
48  void initGenerator(int initnum = 100);
49  void beginPolygon(void);
50  void polygonVertex(const SbVec3f & v);
51  void endPolygon(void);
52 
53  void triangle(const SbVec3f & p1,
54  const SbVec3f & p2,
55  const SbVec3f & p3);
56  void generate(int startindex = 0,
57  SbBool addtostate = TRUE);
58  const SbVec3f * getGeneratedNormals(void) const;
59  int getNumGeneratedNormals(void) const;
60  void set(int32_t num, const SbVec3f * normals);
61  const SbVec3f & get(int index) const;
62  void send(int index) const;
63 
64  SoNormalGenerator * generator; // SoINTERNAL public
65 
66 private:
67  const SoNormalElement * elem;
68  const SoGLNormalElement * glelem;
69  SoNode * node;
70  SoNormalBundleP * pimpl; // for future use
71 };
72 
73 
74 #endif // !COIN_SONORMALBUNDLE_H
The SoGLNormalElement class is yet to be documented.
Definition: SoGLNormalElement.h:38
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoBundle class is the superclass for all bundle classes.
Definition: SoBundle.h:42
The SoNormalElement class is yet to be documented.
Definition: SoNormalElement.h:40
The SoNormalGenerator class is used to generate normals.
Definition: SoNormalGenerator.h:41