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Coin
4.0.3
Coin3D core library
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The SoGLEnvironmentElement class is for setting GL fog etc. More...
#include <Inventor/elements/SoGLEnvironmentElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual void | print (FILE *file) const |
FIXME: write doc. | |
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virtual SoElement * | copyMatchInfo () const |
SbUniqueId | getNodeId () const |
virtual SbBool | matches (const SoElement *element) const |
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virtual | ~SoElement () |
int | getDepth (void) const |
int | getStackIndex (void) const |
const SoType | getTypeId (void) const |
virtual void | push (SoState *state) |
void | setDepth (const int depth) |
Protected Member Functions | |
virtual | ~SoGLEnvironmentElement () |
virtual void | setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart) |
FIXME: doc. | |
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virtual | ~SoEnvironmentElement () |
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virtual | ~SoReplacedElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
SoElement * | getNextFree (void) const |
SoElement * | getNextInStack (void) const |
void | setStackIndex (const int index) |
void | setTypeId (const SoType typeId) |
Additional Inherited Members | |
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enum | FogType { NONE , HAZE , FOG , SMOKE } |
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static SoElement * | getElement (SoState *const state, const int stackIndex, SoNode *const node) |
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static int | createStackIndex (const SoType id) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
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SbColor | ambientColor |
float | ambientIntensity |
SbVec3f | attenuation |
SbColor | fogColor |
float | fogStart |
int32_t | fogType |
float | fogVisibility |
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SbUniqueId | nodeId |
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int | depth |
int | stackIndex |
SoType | typeId |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLEnvironmentElement class is for setting GL fog etc.
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protectedvirtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
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static |
This static method returns the state stack index for the class.
This static method returns the SoType object associated with objects of this class.
Initializes the element to its default value. The defaults for the environment settings are:
SoEnvironmentElement::ambientIntensity = 0.2 SoEnvironmentElement::ambientColor = SbColor(1.0, 1.0, 1.0) SoEnvironmentElement::attenuation = SbVec3f(0.0, 0.0, 1.0) SoEnvironmentElement::fogType = SoEnvironmentElement::NONE SoEnvironmentElement::fogColor = SbColor(1.0, 1.0, 1.0) SoEnvironmentElement::fogVisibility = 0.0 SoEnvironmentElement::fogStart = 0.0
Reimplemented from SoEnvironmentElement.
Initialize relevant common data for all instances, like the type system.
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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protectedvirtual |
FIXME: doc.
Reimplemented from SoEnvironmentElement.