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SoCubeDetail Class Reference

The SoCubeDetail class contains information about the parts of a SoCube shape. More...

#include <Inventor/details/SoCubeDetail.h>

Inheritance diagram for SoCubeDetail:
SoDetail

Public Member Functions

virtual SoType getTypeId (void) const
 
 SoCubeDetail (void)
 
virtual ~SoCubeDetail ()
 
virtual SoDetailcopy (void) const
 
void setPart (const int part)
 
int getPart (void) const
 
- Public Member Functions inherited from SoDetail
virtual ~SoDetail ()
 
SbBool isOfType (const SoType type) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void cleanupClass (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoDetail
static void initClass (void)
 
static void initClasses (void)
 
static SoType getClassTypeId (void)
 

Protected Attributes

int part
 

Additional Inherited Members

- Protected Member Functions inherited from SoDetail
 SoDetail (void)
 

Detailed Description

The SoCubeDetail class contains information about the parts of a SoCube shape.

Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks.

The part indices are ordered from 0 to 5 as [ front, back, left, right, top, bottom ].

See also
SoCube, SoRayPickAction, SoCallbackAction

Constructor & Destructor Documentation

◆ SoCubeDetail()

SoCubeDetail::SoCubeDetail ( void  )

Constructor.

◆ ~SoCubeDetail()

SoCubeDetail::~SoCubeDetail ( )
virtual

Destructor.

Member Function Documentation

◆ getTypeId()

SoType SoCubeDetail::getTypeId ( void  ) const
virtual

Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for runtime type checking and "downward" casting.

Usage example:

void fuhbear(SoDetail * detail)
{
if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// safe downward cast, know the type
SoFaceDetail * facedetail = (SoFaceDetail *)detail;
}
return; // ignore if not a SoFaceDetail
}

For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the predefined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.

Implements SoDetail.

◆ copy()

SoDetail * SoCubeDetail::copy ( void  ) const
virtual

Return a deep copy of ourself.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SoDetail.

◆ setPart()

void SoCubeDetail::setPart ( const int  partarg)

Set the part of a cube which was selected. A cube has of course six different conceptual parts – its sides.

◆ getPart()

int SoCubeDetail::getPart ( void  ) const

Returns selected cube part.

Member Data Documentation

◆ part

int SoCubeDetail::part
protected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


The documentation for this class was generated from the following files: