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SbProjector Class Referenceabstract

The SbProjector class is the abstract base projector class. More...

#include <Inventor/projectors/SbProjector.h>

Inheritance diagram for SbProjector:
SbCylinderProjector SbLineProjector SbPlaneProjector SbSphereProjector SbCylinderSectionProjector SbCylinderSheetProjector SbSphereSectionProjector SbSphereSheetProjector SbCylinderPlaneProjector SbSpherePlaneProjector

Public Member Functions

virtual SbVec3f project (const SbVec2f &point)=0
 
virtual void setViewVolume (const SbViewVolume &vol)
 
const SbViewVolumegetViewVolume (void) const
 
virtual void setWorkingSpace (const SbMatrix &space)
 
const SbMatrixgetWorkingSpace (void) const
 
virtual SbProjectorcopy (void) const =0
 
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
 

Protected Member Functions

 SbProjector (void)
 
virtual ~SbProjector ()
 
SbLine getWorkingLine (const SbVec2f &point) const
 
float findVanishingDistance (void) const
 
SbBool verifyProjection (const SbVec3f &projpt) const
 

Protected Attributes

SbViewVolume viewVol
 
SbMatrix worldToWorking
 
SbMatrix workingToWorld
 

Detailed Description

The SbProjector class is the abstract base projector class.

Projectors are used in the Coin library for mapping 2D coordinates (typically from the position of the mouse cursor in the rendering window) to 3D "world" coordinates.

Mapping 2D coordinates to 3D coordinates is something which is done extensively in the dragger classes, to provide the user with a convenient and natural way of interacting with the 3D geometry of scenes.

For a usage example, see the class documentation for SbSphereSheetProjector.

The application programmer should normally not need to care about the projector classes, unless there are special needs in the application.

See also
SoDragger

Constructor & Destructor Documentation

◆ SbProjector()

SbProjector::SbProjector ( void  )
protected

The constructor initializes the working space matrix to an identity matrix.

◆ ~SbProjector()

SbProjector::~SbProjector ( )
inlineprotectedvirtual

Destructor is protected, as this is an abstract class.

Member Function Documentation

◆ project()

SbVec3f SbProjector::project ( const SbVec2f point)
pure virtual

Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

Implemented in SbCylinderSectionProjector, SbSphereSectionProjector, SbCylinderPlaneProjector, SbCylinderSheetProjector, SbSpherePlaneProjector, SbLineProjector, SbPlaneProjector, SbSphereSheetProjector, and SbCylinderProjector.

◆ setViewVolume()

void SbProjector::setViewVolume ( const SbViewVolume vol)
virtual

Set the viewing volume the projections will take place in.

See also
getViewVolume()

◆ getViewVolume()

const SbViewVolume & SbProjector::getViewVolume ( void  ) const

Return the current viewing volume used by the projections.

See also
setViewVolume()

◆ setWorkingSpace()

void SbProjector::setWorkingSpace ( const SbMatrix space)
virtual

Sets the matrix used for converting from the projector's coordinate system to the world coordinate system.

Reimplemented in SbSphereProjector, and SbCylinderProjector.

◆ getWorkingSpace()

const SbMatrix & SbProjector::getWorkingSpace ( void  ) const

Returns projector-to-world matrix.

See also
setWorkingSpace()

◆ copy()

SbProjector * SbProjector::copy ( void  ) const
pure virtual

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implemented in SbCylinderSectionProjector, SbSphereSectionProjector, SbCylinderPlaneProjector, SbCylinderSheetProjector, SbSpherePlaneProjector, SbLineProjector, SbPlaneProjector, and SbSphereSheetProjector.

◆ tryProject()

SbBool SbProjector::tryProject ( const SbVec2f point,
const float  epsilon,
SbVec3f result 
)
virtual

Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.

Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.

Since
Coin 3.0

Reimplemented in SbLineProjector, and SbPlaneProjector.

◆ getWorkingLine()

SbLine SbProjector::getWorkingLine ( const SbVec2f point) const
protected

From the 2D point in normalized screen space coordinates, calculate the line passing through the scene.

Typically used for tracking intersection points for the mouse cursor.

◆ findVanishingDistance()

float SbProjector::findVanishingDistance ( void  ) const
protected

Finds the unit cube vanishing distance for the current projector view volume. The view volume must be a perspective view volume.

This method was not part of the Inventor v2.1 API, and is an extension specific to Coin.

Since
Coin 1.1

◆ verifyProjection()

SbBool SbProjector::verifyProjection ( const SbVec3f projpt) const
protected

Verifies that projpt is a valid projection for the current view volume. For perspective view volumes, it does this by checking that the projection point is in front of the eye plane. For orthographic projections, this method always returns TRUE.

This method was not part of the Inventor v2.1 API, and is an extension specific to Coin.

Since
Coin 1.1

Member Data Documentation

◆ viewVol

SbProjector::viewVol
protected

The viewing volume definition.

◆ worldToWorking

SbProjector::worldToWorking
protected

The matrix which converts from world coordinates to coordinates in the projector's local coordinate system.

◆ workingToWorld

SbProjector::workingToWorld
protected

The matrix which converts from coordinates in the projector's local coordinate system to world coordinates.


The documentation for this class was generated from the following files: