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SoQuadMesh.h
1 #ifndef COIN_SOQUADMESH_H
2 #define COIN_SOQUADMESH_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNonIndexedShape.h>
38 #include <Inventor/fields/SoSFInt32.h>
39 
40 class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
42 
44 
45 public:
46  static void initClass(void);
47  SoQuadMesh(void);
48 
51 
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54 
55  virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
56 
57 protected:
58  virtual ~SoQuadMesh();
59 
60  virtual void generatePrimitives(SoAction * action);
61  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
62 
64 
65 private:
66  enum Binding {
67  OVERALL = 0,
68  PER_ROW,
69  PER_FACE,
70  PER_VERTEX,
71  NONE = OVERALL
72  };
73 
74  Binding findMaterialBinding(SoState * const state) const;
75  Binding findNormalBinding(SoState * const state) const;
76 };
77 
78 #endif // !COIN_SOQUADMESH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:41
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:194
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:40
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:50
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:49
static void initClass(void)
Definition: SoNonIndexedShape.cpp:81
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50