Coin
4.0.3
Coin3D core library
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SoVRMLNodes.h
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#ifndef COIN_SOVRMLNODES_H
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#define COIN_SOVRMLNODES_H
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#include <Inventor/VRMLnodes/SoVRMLAnchor.h>
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#include <Inventor/VRMLnodes/SoVRMLAppearance.h>
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#include <Inventor/VRMLnodes/SoVRMLAudioClip.h>
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#include <Inventor/VRMLnodes/SoVRMLBackground.h>
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#include <Inventor/VRMLnodes/SoVRMLBillboard.h>
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#include <Inventor/VRMLnodes/SoVRMLBox.h>
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#include <Inventor/VRMLnodes/SoVRMLCollision.h>
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#include <Inventor/VRMLnodes/SoVRMLColor.h>
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#include <Inventor/VRMLnodes/SoVRMLColorInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLCone.h>
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#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>
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#include <Inventor/VRMLnodes/SoVRMLCoordinateInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLCylinder.h>
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#include <Inventor/VRMLnodes/SoVRMLCylinderSensor.h>
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#include <Inventor/VRMLnodes/SoVRMLDirectionalLight.h>
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#include <Inventor/VRMLnodes/SoVRMLElevationGrid.h>
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#include <Inventor/VRMLnodes/SoVRMLExtrusion.h>
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#include <Inventor/VRMLnodes/SoVRMLFog.h>
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#include <Inventor/VRMLnodes/SoVRMLFontStyle.h>
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#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
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#include <Inventor/VRMLnodes/SoVRMLGroup.h>
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#include <Inventor/VRMLnodes/SoVRMLImageTexture.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedLine.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
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#include <Inventor/VRMLnodes/SoVRMLInline.h>
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//#include <Inventor/VRMLnodes/SoVRMLInterpOutput.h>
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//#include <Inventor/VRMLnodes/SoVRMLInterpOutputData.h>
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#include <Inventor/VRMLnodes/SoVRMLInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLLOD.h>
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#include <Inventor/VRMLnodes/SoVRMLLight.h>
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#include <Inventor/VRMLnodes/SoVRMLMaterial.h>
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#include <Inventor/VRMLnodes/SoVRMLMovieTexture.h>
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#include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h>
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#include <Inventor/VRMLnodes/SoVRMLNormal.h>
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#include <Inventor/VRMLnodes/SoVRMLNormalInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h>
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// #include <Inventor/VRMLnodes/SoVRMLOutputData.h>
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#include <Inventor/VRMLnodes/SoVRMLParent.h>
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#include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>
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#include <Inventor/VRMLnodes/SoVRMLPlaneSensor.h>
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#include <Inventor/VRMLnodes/SoVRMLPointLight.h>
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#include <Inventor/VRMLnodes/SoVRMLPointSet.h>
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#include <Inventor/VRMLnodes/SoVRMLPositionInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLProximitySensor.h>
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#include <Inventor/VRMLnodes/SoVRMLScalarInterpolator.h>
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#include <Inventor/VRMLnodes/SoVRMLScript.h>
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#include <Inventor/VRMLnodes/SoVRMLShape.h>
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#include <Inventor/VRMLnodes/SoVRMLSound.h>
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#include <Inventor/VRMLnodes/SoVRMLSphere.h>
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#include <Inventor/VRMLnodes/SoVRMLSphereSensor.h>
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#include <Inventor/VRMLnodes/SoVRMLSpotLight.h>
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#include <Inventor/VRMLnodes/SoVRMLSwitch.h>
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#include <Inventor/VRMLnodes/SoVRMLText.h>
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#include <Inventor/VRMLnodes/SoVRMLTexture.h>
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#include <Inventor/VRMLnodes/SoVRMLTextureCoordinate.h>
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#include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
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#include <Inventor/VRMLnodes/SoVRMLTimeSensor.h>
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#include <Inventor/VRMLnodes/SoVRMLTouchSensor.h>
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#include <Inventor/VRMLnodes/SoVRMLTransform.h>
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#include <Inventor/VRMLnodes/SoVRMLVertexLine.h>
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#include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
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#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>
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#include <Inventor/VRMLnodes/SoVRMLViewpoint.h>
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#include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h>
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#include <Inventor/VRMLnodes/SoVRMLWorldInfo.h>
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#endif
// COIN_SOVRMLNODES
include
Inventor
VRMLnodes
SoVRMLNodes.h
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