Coin  4.0.3
Coin3D core library
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SoGLBigImage.h
1#ifndef COIN_SOGLBIGIMAGE_H
2#define COIN_SOGLBIGIMAGE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
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11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
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15 * Redistributions in binary form must reproduce the above copyright
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17 * documentation and/or other materials provided with the distribution.
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20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37#include <Inventor/SbVec2s.h>
38#include <Inventor/SbVec2f.h>
39#include <Inventor/misc/SoGLImage.h>
40
42 typedef SoGLImage inherited;
43
44public:
45
47 virtual void unref(SoState * state = NULL);
48
49 static SoType getClassTypeId(void);
50 virtual SoType getTypeId(void) const ;
51
52 virtual void setData(const SbImage * image,
53 const Wrap wraps = REPEAT,
54 const Wrap wrapt = REPEAT,
55 const float quality = 0.5f,
56 const int border = 0,
58
59 virtual void setData(const SbImage * image,
60 const Wrap wraps,
61 const Wrap wrapt,
62 const Wrap wrapr,
63 const float quality = 0.5f,
64 const int border = 0,
66
67 int initSubImages(const SbVec2s & subimagesize) const;
68 void handleSubImage(const int idx, SbVec2f & start, SbVec2f & end,
69 SbVec2f & tcmul);
70 void applySubImage(SoState * state, const int idx, const float quality,
71 const SbVec2s & projsize);
72 SbBool exceededChangeLimit(void);
73 static int setChangeLimit(const int limit);
74
75 // will return NULL to avoid that SoGLTextureImageElement will
76 // update the texture state.
77 virtual SoGLDisplayList * getGLDisplayList(SoState * state);
78
79
80protected:
81 virtual void unrefOldDL(SoState * state, const uint32_t maxage);
82
83public:
84 static void initClass(void);
85
86private:
87 virtual ~SoGLBigImage();
88
89 class SoGLBigImageP * pimpl;
90 friend class SoGLBigImageP;
91};
92
93#endif // !COIN_SOGLBIGIMAGE_H
The SbImage class is an abstract data type for 2D and 3D images.
Definition SbImage.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:51
The SoGLBigImage class is used to handle 2D OpenGL textures of any size.
Definition SoGLBigImage.h:41
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:53
Wrap
Definition SoGLImage.h:63
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
The SoType class is the basis for the runtime type system in Coin.
Definition SoType.h:59