Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
SoTexture2 Class Reference

The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scene graph. More...

#include <Inventor/nodes/SoTexture2.h>

Inheritance diagram for SoTexture2:
SoTexture SoNode SoFieldContainer SoBase

Public Types

enum  Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL = SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND, REPLACE = SoMultiTextureImageElement::REPLACE }
enum  Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }
- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004,
  INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040,
  COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400,
  COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
  COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000

Public Member Functions

virtual SoType getTypeId (void) const
 Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. More...
 SoTexture2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
- Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNodecopy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
SbUniqueId getNodeId (void) const
virtual SoChildListgetChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNodeaddToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainercopyThroughConnection (void) const
- Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoFieldgetField (const SbName &name) const
virtual SoFieldgetEventIn (const SbName &name) const
virtual SoFieldgetEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
- Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type. More...
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorListgetAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)
static SbBool readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
- Static Public Member Functions inherited from SoTexture
static SoType getClassTypeId (void)
 Common base class for texture nodes. More...
static void initClass (void)
static void cleanupClass (void)
- Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNodegetByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
- Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
- Static Public Member Functions inherited from SoBase
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBasegetNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)

Public Attributes

SoSFString filename
SoSFImage image
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum model
SoSFColor blendColor
SoSFBool enableCompressedTexture

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoTexture2 ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void notify (SoNotList *list)
int getReadStatus (void)
void setReadStatus (int s)
- Protected Member Functions inherited from SoNode
 SoNode (void)
virtual ~SoNode ()
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
virtual ~SoFieldContainer ()
- Protected Member Functions inherited from SoBase
 SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
- Static Protected Member Functions inherited from SoTexture
static const SoFieldData ** getFieldDataPtr (void)
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

Additional Inherited Members

- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
- Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

Detailed Description

The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scene graph.

Shape nodes within the scope of SoTexture2 nodes in the scene graph (i.e. below the same SoSeparator and to the right hand side of the SoTexture2) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc.) for information about the specifics of how the textures will be applied.

For a simple usage example, see the class documentation for SoSFImage.

One common flaw with many programs that have support for exporting VRML or Inventor files, is that the same texture file is exported several times, but as different nodes. This can cause excessive texture memory usage and slow rendering. Below is an example program that fixes this by replacing all instances of the same texture with a pointer to the first node:

#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
int main(int argc, char ** argv)
if (argc < 2) return -1;
SoInput in;
if (!in.openFile(argv[1])) return -1;
SoSeparator * root = SoDB::readAll(&in);
if (!root) return -1;
SoPathList & pl = sa.getPaths();
SbDict namedict;
for (int i = 0; i < pl.getLength(); i++) {
SoFullPath * p = (SoFullPath*) pl[i];
if (p->getTail()->isOfType(SoTexture2::getClassTypeId())) {
SoTexture2 * tex = (SoTexture2*) p->getTail();
if (tex->filename.getValue().getLength()) {
SbName name = tex->filename.getValue().getString();
unsigned long key = (unsigned long) ((void*) name.getString());
void * tmp;
if (!namedict.find(key, tmp)) {
// new texture. just insert into list
(void) namedict.enter(key, tex);
else if (tmp != (void*) tex) { // replace with node found in dict
SoGroup * parent = (SoGroup*) p->getNodeFromTail(1);
int idx = p->getIndexFromTail(0);
parent->replaceChild(idx, (SoNode*) tmp);
// output fixed scene to stdout
SoOutput out;
SoWriteAction wa(&out);

When working with Inventor files, one often wants to embed external texture image files into the Inventor files themselves. Here's a minimal, standalone example which shows how that can be accomplished by calling SoField::touch() on the SoTexture2::image fields before scene graph export:

#include <Inventor/SoDB.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
if (argc == 1) {
fprintf(stderr,"Usage: %s <infile> > outfile.iv\n", argv[0]);
return -1;
// open the file (don't use stdin) to enable Coin to search for textures
// relative to the input file.
SoInput in;
if (!in.openFile(argv[1])) {
return -1;
SoSeparator * root = SoDB::readAll(&in);
if (!root) { exit(1); }
SoSearchAction searchaction;
const SoPathList & pl = searchaction.getPaths();
for (int i=0; i < pl.getLength(); i++) {
SoFullPath * fp = (SoFullPath *)pl[i];
SoTexture2 * tex = (SoTexture2 *)fp->getTail();
assert(tex->getTypeId() == SoTexture2::getClassTypeId());
return 0;

Run the example by piping the iv-file you want to do texture embedding on from stdin, e.g. like this:

$ ./test < input.iv


Member Enumeration Documentation

◆ Model

Texture mapping model, for deciding how to "merge" the texture map with the object it is mapped onto.


Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG).


Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures.


This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the SoTexture2::blendColor.


Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version < 1.1 is detected.

Please note that using this texture model will make your Inventor files incompatible with older versions of Coin and Inventor. You need Coin >= 2.2 or TGS Inventor 4.0 to load Inventor files that uses the REPLACE texture model.

Coin 2.2
TGS Inventor 4.0

◆ Wrap

Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry.


Repeat texture when coordinate is not between 0 and 1.


Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

◆ SoTexture2()

SoTexture2::SoTexture2 ( void  )


◆ ~SoTexture2()

SoTexture2::~SoTexture2 ( )

Destructor. Frees up internal resources used to store texture image data.

Member Function Documentation

◆ getTypeId()

SoType SoTexture2::getTypeId ( void  ) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the predefined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the top level superclasses for the various class groups.

Reimplemented from SoTexture.

◆ getFieldData()

const SoFieldData * SoTexture2::getFieldData ( void  ) const

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTexture.

◆ doAction()

void SoTexture2::doAction ( SoAction action)

This function performs the typical operation of a node for any action.

Reimplemented from SoTexture.

◆ GLRender()

void SoTexture2::GLRender ( SoGLRenderAction action)

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoTexture.

◆ callback()

void SoTexture2::callback ( SoCallbackAction action)

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoTexture.

◆ rayPick()

void SoTexture2::rayPick ( SoRayPickAction action)

Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also override this method.

Reimplemented from SoNode.

◆ readImage()

SbBool SoTexture2::readImage ( const SbString fname,
int w,
int h,
int nc,
unsigned char *&  bytes 

Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested.

◆ readInstance()

SbBool SoTexture2::readInstance ( SoInput in,
unsigned short  flags 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

◆ notify()

void SoTexture2::notify ( SoNotList l)

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

◆ getReadStatus()

int SoTexture2::getReadStatus ( void  )

Returns read status. 1 for success, 0 for failure.

◆ setReadStatus()

void SoTexture2::setReadStatus ( int  s)

Sets read status.

See also

Member Data Documentation

◆ filename

SoSFString SoTexture2::filename

Texture filename, referring to a file on disk in a supported image bitmap format.

By default contains an empty string, which means the texture will be fetched from SoTexture2::image and not from disk. (Specify either this field or use SoTexture2::image, not both.)

FIXME: Section about simage is outdated.

For reading texture image files from disk, Coin uses the "simage" library from Kongsberg Oil & Gas Technologies. This library must be installed for it to be possible to load any image files at all.

The set of image formats you can actually read with the simage library depends on how the simage library was built, as simage is again dependent on a few other low level file import/export libraries (for instance for JPEG, GIF, TIFF and PNG support). To make sure all wanted formats are supported, you should build the simage library yourself.

The set of image formats guaranteed to be supported by simage is Targa (.tga), PIC (.pic), SGI RGB (.rgb, .bw) and XWD (.xwd).

For more information about the simage library, including download and build instructions, see the Coin repository.

◆ image

SoSFImage SoTexture2::image

Inline image data. Defaults to contain an empty image.

See documentation of the SoSFImage class for a very detailed description of how the format specification for the image data is laid out, and what different image formats for color textures, semi-transparent textures, grayscale textures, etc., are supported.

◆ wrapS

SoSFEnum SoTexture2::wrapS

Wrapping strategy for the S coordinate when the texture map is narrower than the object to map onto.

Default value is SoTexture2::REPEAT.

◆ wrapT

SoSFEnum SoTexture2::wrapT

Wrapping strategy for the T coordinate when the texture map is shorter than the object to map onto.

Default value is SoTexture2::REPEAT.

◆ model

SoSFEnum SoTexture2::model

Texture mapping model for how the texture map is "merged" with the polygon primitives it is applied to. Default value is SoTexture2::MODULATE.

◆ blendColor

SoSFColor SoTexture2::blendColor

Blend color. Used when SoTexture2::model is SoTexture2::BLEND.

Default color value is [0, 0, 0], black, which means no contribution to the blending is made.

◆ enableCompressedTexture

SoSFBool SoTexture2::enableCompressedTexture

Hint to Coin that compressed textures should be used if this is supported by the graphics hardware and OpenGL drivers. Using compressed textures usually reduces texture memory usage for a texture by 4-6 times.

Coin 2.4.2
TGS Inventor 4.0

The documentation for this class was generated from the following files: