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SoNodeKitDetail Class Reference

The SoNodeKitDetail class is yet to be documented. More...

#include <Inventor/details/SoNodeKitDetail.h>

Inheritance diagram for SoNodeKitDetail:

Public Member Functions

virtual SoType getTypeId (void) const
 SoNodeKitDetail (void)
virtual ~SoNodeKitDetail ()
virtual SoDetailcopy (void) const
void setNodeKit (SoBaseKit *kit)
SoBaseKitgetNodeKit (void) const
void setPart (SoNode *part)
SoNodegetPart (void) const
void setPartName (const SbName &name)
const SbNamegetPartName (void) const
- Public Member Functions inherited from SoDetail
virtual ~SoDetail ()
SbBool isOfType (const SoType type) const

Static Public Member Functions

static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initClass (void)
- Static Public Member Functions inherited from SoDetail
static void initClass (void)
static void initClasses (void)
static SoType getClassTypeId (void)

Protected Attributes

SbName myPartName

Additional Inherited Members

- Protected Member Functions inherited from SoDetail
 SoDetail (void)

Detailed Description

The SoNodeKitDetail class is yet to be documented.

When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray.

See also

Constructor & Destructor Documentation

◆ SoNodeKitDetail()

SoNodeKitDetail::SoNodeKitDetail ( void  )


◆ ~SoNodeKitDetail()

SoNodeKitDetail::~SoNodeKitDetail ( )


Member Function Documentation

◆ getTypeId()

SoType SoNodeKitDetail::getTypeId ( void  ) const

Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for runtime type checking and "downward" casting.

Usage example:

void fuhbear(SoDetail * detail)
if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// safe downward cast, know the type
SoFaceDetail * facedetail = (SoFaceDetail *)detail;
return; // ignore if not a SoFaceDetail

For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the predefined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.

Implements SoDetail.

◆ copy()

SoDetail * SoNodeKitDetail::copy ( void  ) const

Return a deep copy of ourself.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SoDetail.

◆ setNodeKit()

void SoNodeKitDetail::setNodeKit ( SoBaseKit kit)

Set the pointer indicating which nodekit generated this detail object.

◆ getNodeKit()

SoBaseKit * SoNodeKitDetail::getNodeKit ( void  ) const

Returns a pointer to the nodekit generating this details object.

◆ setPart()

void SoNodeKitDetail::setPart ( SoNode part)

Set the pointer indicating which node inside the nodekit was hit by a pick.

◆ getPart()

SoNode * SoNodeKitDetail::getPart ( void  ) const

Return node inside nodekit which was hit.

◆ setPartName()

void SoNodeKitDetail::setPartName ( const SbName name)

Set catalog name of node part which was hit.

◆ getPartName()

const SbName & SoNodeKitDetail::getPartName ( void  ) const

Return catalog name of nodekit part which was hit.

Member Data Documentation

◆ myNodeKit

SoBaseKit * SoNodeKitDetail::myNodeKit

The nodekit generating this details object.

◆ myPart

SoNode * SoNodeKitDetail::myPart

Node inside nodekit which was hit.

◆ myPartName

SbName SoNodeKitDetail::myPartName

Catalog name of nodekit part which was hit.

The documentation for this class was generated from the following files: