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SoGeoOrigin Class Reference

The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced. More...

#include <Inventor/nodes/SoGeoOrigin.h>

Inheritance diagram for SoGeoOrigin:
SoNode SoFieldContainer SoBase

Public Member Functions

virtual SoType getTypeId (void) const
 
 SoGeoOrigin (void)
 
virtual void doAction (SoAction *action)
 
virtual void callback (SoCallbackAction *action)
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual void getMatrix (SoGetMatrixAction *action)
 
virtual void pick (SoPickAction *action)
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
- Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
 
SbBool isOverride (void) const
 
void setNodeType (const NodeType type)
 
NodeType getNodeType (void) const
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual SbBool affectsState (void) const
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void handleEvent (SoHandleEventAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void search (SoSearchAction *action)
 
virtual void write (SoWriteAction *action)
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual void grabEventsSetup (void)
 
virtual void grabEventsCleanup (void)
 
virtual void startNotify (void)
 
virtual void notify (SoNotList *l)
 
SbUniqueId getNodeId (void) const
 
virtual SoChildListgetChildren (void) const
 
virtual void writeInstance (SoOutput *out)
 
virtual SoNodeaddToCopyDict (void) const
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual SoFieldContainercopyThroughConnection (void) const
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
 
SbBool hasDefaultValues (void) const
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool set (const char *const fielddata)
 
void get (SbString &fielddata)
 
virtual int getFields (SoFieldList &l) const
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetField (const SbName &name) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
SbBool enableNotify (const SbBool flag)
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *fielddata, SoInput *input)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
SbBool getIsBuiltIn (void) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
void setUserData (void *userdata) const
 
void * getUserData (void) const
 
- Public Member Functions inherited from SoBase
void ref (void) const
 
void unref (void) const
 
void unrefNoDelete (void) const
 
int32_t getRefCount (void) const
 
void touch (void)
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type. More...
 
virtual SbName getName (void) const
 
virtual void setName (const SbName &newname)
 
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
const SoAuditorListgetAuditors (void) const
 
SbBool shouldWrite (void)
 
void assertAlive (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static SoType getClassTypeId (void)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static void initClass (void)
 
static void initClasses (void)
 
static SbUniqueId getNextNodeId (void)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
static void audioRenderS (SoAction *action, SoNode *node)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static void cleanupClass (void)
 
static void initCopyDict (void)
 
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static void copyDone (void)
 
- Static Public Member Functions inherited from SoBase
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void addName (SoBase *const base, const char *const name)
 
static void removeName (SoBase *const base, const char *const name)
 
static void incrementCurrentWriteCounter (void)
 
static void decrementCurrentWriteCounter (void)
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 
static SbBool getTraceRefs (void)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static SbBool readRoute (SoInput *input)
 

Public Attributes

SoSFVec3d geoCoords
 
SoMFString geoSystem
 

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
 
virtual ~SoGeoOrigin ()
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual void destroy (void)
 
SbBool hasMultipleWriteRefs (void) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 
void writeFooter (SoOutput *out) const
 
virtual const char * getFileFormatName (void) const
 
virtual SoNotRec createNotRec (void)
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static void setNextActionMethodIndex (int index)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004,
  INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040,
  COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400,
  COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
  COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000
}
 
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
 
static int nextActionMethodIndex = 0
 

Detailed Description

The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is referenced.

FILE FORMAT/DEFAULTS:

GeoOrigin {
geoSystem ["GD", "WE"]
geoCoords 0 0 0
}

A common problem when dealing with geographic data is the reduced floating point precision you often get. UTM coordinates are often in the 10^5 a 10^6 magnitude, and this leaves very little precision for details at that position.

The SoGeo nodes are therefore useful when you want to keep your data in its original system, but still get good floating point precision when rendering.

Coin needs a local Cartesian coordinate system when rendering. When a SoGeoOrigin node is used, Coin will create a coordinate system at the SoGeoOrigin position, and all geometry (and the camera) in the scene graph will be projected into that coordinate system.

The coordinate system will always have the Z-axis point up from the ground. The Y-axis will point towards the north pole, and the X-axis is found using the right hand rule.

A scene graph should only contain one GeoOrigin node, and all geometry in the scene graph will, as stated earlier, be rendered relative to this position. This means that the precision will be best if the GeoOrigin position is as close to actual camera position as possible. If you move around on a large area, it might therefore be a good idea too actually move the GeoOrigin position instead of the camera.

To place geometry in the scene graph, you can either use an SoGeoSeparator node or an SoGeoCoordinate node. When using a GeoSeparator node, all geometry inside that separator will be rendered relative to its geo-system position and orientation, and you then use regular shapes and regular SoCoordinate3 nodes to specify data (the points in an SoCoordinate3 must be adjusted to be relative to the GeoSeparator position).

The SoGeoCoordinate node on the other hand can contain double precision geo-coordinates, and that node will internally recalculate the double precision array to a single precision array which is relative to the SoGeoOrgin node.

One note regarding UTM projections: Since it is quite common to assume a flat earth when working with UTM data, it is possible to supply a "FLAT" keyword for UTM coordinate systems:

GeoOrigin {
geoSystem [ "UTM", "Z17", "FLAT" ]
geoCoords 846889 4313850 0
}

Example scene graph:

GeoOrigin { geoSystem "GD" geoCoords 40.77 -73.97 0 }
GeoSeparator {
# New York, NY
geoSystem "GD"
geoCoords 40.67 -73.94 0
BaseColor { rgb 0 1 0 }
Cube { width 25000 height 25000 depth 25000 }
Translation { translation 0 0 30000 }
Text2 { string "New York" }
}
GeoSeparator {
# Los Angeles, CA
geoSystem "GD"
geoCoords 34.11 -118.4 0
BaseColor { rgb 1 0 0 }
Cube { width 25000 height 25000 depth 25000 }
Translation { translation 0 0 30000 }
Text2 { string "Los Angeles" }
}
GeoSeparator {
# Washington, DC
geoSystem [ "UTM", "Z17" ]
geoCoords 846889 4313850 0
BaseColor { rgb 0 1 1 }
Cube { width 25000 height 25000 depth 25000 }
Translation { translation 0 0 30000 }
Text2 { string "Washington" }
}
# add a small geogrid
GeoCoordinate {
geoSystem "GD"
point [
32 -120 0,
32 -110 0,
32 -100 0,
32 -90 0,
32 -80 0,
32 -70 0,
34 -120 0,
34 -110 0,
34 -100 0,
34 -90 0,
34 -80 0,
34 -70 0,
36 -120 0,
36 -110 0,
36 -100 0,
36 -90 0,
36 -80 0,
36 -70 0,
38 -120 0,
38 -110 0,
38 -100 0,
38 -90 0,
38 -80 0,
38 -70 0,
40 -120 0,
40 -110 0,
40 -100 0,
40 -90 0,
40 -80 0,
40 -70 0
42 -120 0,
42 -110 0,
42 -100 0,
42 -90 0,
42 -80 0,
42 -70 0
]
}
DrawStyle { style LINES }
BaseColor {}
ShapeHints { vertexOrdering COUNTERCLOCKWISE }
QuadMesh { verticesPerRow 6 verticesPerColumn 6 }
Since
Coin 2.5

Constructor & Destructor Documentation

◆ SoGeoOrigin()

SoGeoOrigin::SoGeoOrigin ( void  )

Constructor.

◆ ~SoGeoOrigin()

SoGeoOrigin::~SoGeoOrigin ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ getClassTypeId()

SoType SoGeoOrigin::getClassTypeId ( void  )
static

This static method returns the SoType object associated with objects of this class.

◆ getTypeId()

SoType SoGeoOrigin::getTypeId ( void  ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

◆ getFieldDataPtr()

const SoFieldData ** SoGeoOrigin::getFieldDataPtr ( void  )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getFieldData()

const SoFieldData * SoGeoOrigin::getFieldData ( void  ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

◆ initClass()

void SoGeoOrigin::initClass ( void  )
static

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

◆ doAction()

void SoGeoOrigin::doAction ( SoAction action)
virtual

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

◆ callback()

void SoGeoOrigin::callback ( SoCallbackAction action)
virtual

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

◆ GLRender()

void SoGeoOrigin::GLRender ( SoGLRenderAction action)
virtual

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

◆ getBoundingBox()

void SoGeoOrigin::getBoundingBox ( SoGetBoundingBoxAction action)
virtual

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

◆ getMatrix()

void SoGeoOrigin::getMatrix ( SoGetMatrixAction action)
virtual

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

◆ pick()

void SoGeoOrigin::pick ( SoPickAction action)
virtual

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

◆ getPrimitiveCount()

void SoGeoOrigin::getPrimitiveCount ( SoGetPrimitiveCountAction action)
virtual

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

Member Data Documentation

◆ geoCoords

SoSFVec3d SoGeoOrigin::geoCoords

Used for specifying the geographic coordinates. For the GD system this should be <latitude> <longitude> <elevation>. For UTM it is <easting> <northing> <elevation>, and for GC it is simply <x> <y> <z>.

◆ geoSystem

SoMFString SoGeoOrigin::geoSystem

Used to specify a spatial reference frame. Coin currently supports three different systems. Support for more systems might be added in the future.

  • "GD" - The Geodetic system (latitude/longitude).
  • "UTM" - Universal Transverse Mercator coordinate system. The second string should be the zone, encoded as "Z<n>".
  • "GC" - Earth-fixed Geocentric with respect to the WGS84 ellipsoid.

The "GD" and "UTM" systems can, for future support, have an ellipsoid specification. The default is "WE" which is the WGS84 ellipsoid, the only ellipsoid currently supported in Coin.


The documentation for this class was generated from the following files: