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SoGLShadowCullingElement Class Reference

The SoGLShadowCullingElement class is yet to be documented. More...

#include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>

Inheritance diagram for SoGLShadowCullingElement:
SoInt32Element SoElement

Public Types

enum  Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING }
 

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual void push (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void setElt (int32_t value)
 FIXME: write doc.
 
- Public Member Functions inherited from SoInt32Element
virtual SbBool matches (const SoElement *element) const
 
virtual SoElementcopyMatchInfo (void) const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const int mode)
 FIXME: write doc.
 
static int get (SoState *const state)
 FIXME: write doc.
 
static int getDefault (void)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoInt32Element
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initClass (void)
 
static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
 
static void set (const int index, SoState *const state, const int32_t value)
 
static int32_t get (const int index, SoState *const state)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual ~SoGLShadowCullingElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoInt32Element
int32_t data
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLShadowCullingElement class is yet to be documented.

FIXME: write doc.

Since
Coin 2.5

Member Enumeration Documentation

◆ Mode

FIXME: write doc.

Constructor & Destructor Documentation

◆ ~SoGLShadowCullingElement()

SoGLShadowCullingElement::~SoGLShadowCullingElement ( void  )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoGLShadowCullingElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ push()

void SoGLShadowCullingElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ pop()

void SoGLShadowCullingElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.


The documentation for this class was generated from the following files: