Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoGLShaderProgramElement Class Reference
Inheritance diagram for SoGLShaderProgramElement:
SoReplacedElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual SbBool matches (const SoElement *element) const
 
virtual SoElementcopyMatchInfo () const
 
- Public Member Functions inherited from SoReplacedElement
SbUniqueId getNodeId () const
 
virtual void print (FILE *file) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void enable (SoState *const state, const SbBool onoff)
 
static void set (SoState *const state, SoNode *const node, SoGLShaderProgram *program)
 
static SoGLShaderProgram * get (SoState *state)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoReplacedElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Public Attributes

SoGLShaderProgram * shaderProgram
 

Additional Inherited Members

- Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 
- Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
 
- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Member Function Documentation

◆ init()

virtual void SoGLShaderProgramElement::init ( SoState state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoReplacedElement.

◆ push()

virtual void SoGLShaderProgramElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ pop()

virtual void SoGLShaderProgramElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ matches()

virtual SbBool SoGLShaderProgramElement::matches ( const SoElement element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Reimplemented from SoReplacedElement.

◆ copyMatchInfo()

virtual SoElement* SoGLShaderProgramElement::copyMatchInfo ( void  ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Reimplemented from SoReplacedElement.


The documentation for this class was generated from the following file: