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SoGLMultiTextureEnabledElement Class Reference
Inheritance diagram for SoGLMultiTextureEnabledElement:
SoMultiTextureEnabledElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void setElt (const int unit, const int mode)
 
- Public Member Functions inherited from SoMultiTextureEnabledElement
virtual SbBool matches (const SoElement *elem) const
 
SoElementcopyMatchInfo (void) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual void print (FILE *file=stdout) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoMultiTextureEnabledElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)
 
static SbBool get (SoState *state, const int unit=0)
 
static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)
 
static const Mode * getActiveUnits (SoState *state, int &lastenabled)
 
static void enableRectangle (SoState *state, SoNode *node, const int unit=0)
 
static void enableCubeMap (SoState *state, SoNode *node, const int unit=0)
 
static void enableTexture3 (SoState *state, SoNode *node, const int unit=0)
 
static Mode getMode (SoState *state, const int unit=0)
 
static void disableAll (SoState *state)
 
static void set (SoState *state, const SbBool enabled)
 
static void set (SoState *state, SoNode *node, const SbBool enabled)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual ~SoGLMultiTextureEnabledElement ()
 
- Protected Member Functions inherited from SoMultiTextureEnabledElement
 SoMultiTextureEnabledElement (void)
 
virtual ~SoMultiTextureEnabledElement ()
 
int getMaxUnits () const
 
SbBool isEnabled (const int unit) const
 
Mode getMode (const int unit) const
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Additional Inherited Members

- Public Types inherited from SoMultiTextureEnabledElement
enum  Mode {
  DISABLED = 0, TEXTURE2D, RECTANGLE, CUBEMAP,
  TEXTURE3D
}
 
- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Constructor & Destructor Documentation

◆ ~SoGLMultiTextureEnabledElement()

SoGLMultiTextureEnabledElement::~SoGLMultiTextureEnabledElement ( void  )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoGLMultiTextureEnabledElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ init()

void SoGLMultiTextureEnabledElement::init ( SoState state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoMultiTextureEnabledElement.

◆ push()

void SoGLMultiTextureEnabledElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoMultiTextureEnabledElement.

◆ pop()

void SoGLMultiTextureEnabledElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ setElt()

void SoGLMultiTextureEnabledElement::setElt ( const int  unit,
const int  mode_in 
)
virtual

virtual element set function.

Reimplemented from SoMultiTextureEnabledElement.


The documentation for this class was generated from the following files: