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SoGLModelMatrixElement Member List

This is the complete list of members for SoGLModelMatrixElement, including all inherited members.

addNodeId(const SoNode *const node)SoAccumulatedElementprotected
capture(SoState *const state) constSoElementinlineprotected
captureThis(SoState *state) constSoAccumulatedElementprotectedvirtual
clearNodeIds(void)SoAccumulatedElementprotected
combinedMatrixSoModelMatrixElementprotected
copyMatchInfo(void) constSoAccumulatedElementprotectedvirtual
copyNodeIds(const SoAccumulatedElement *copyfrom)SoAccumulatedElementprotected
createInstance(void)SoGLModelMatrixElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
cullMatrixSoModelMatrixElementprotected
depthSoElementprotected
flagsSoModelMatrixElementprotected
get(SoState *const state)SoModelMatrixElementstatic
get(SoState *const state, SbBool &isIdentity)SoModelMatrixElementstatic
getClassStackIndex(void)SoGLModelMatrixElementstatic
getClassTypeId(void)SoGLModelMatrixElementstatic
getCombinedCullMatrix(SoState *const state)SoModelMatrixElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) constSoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getIdFromStackIndex(const int stackIndex)SoElementstatic
getModelMatrix(void) constSoModelMatrixElement
getNextFree(void) constSoElementprotected
getNextInStack(void) constSoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) constSoElement
getTypeId(void) constSoElement
init(SoState *state)SoGLModelMatrixElementvirtual
initClass(void)SoGLModelMatrixElementstatic
initElements(void)SoElementstatic
makeEltIdentity()SoGLModelMatrixElementprotectedvirtual
makeIdentity(SoState *const state, SoNode *const node)SoModelMatrixElementstatic
matches(const SoElement *element) constSoModelMatrixElementvirtual
modelMatrixSoModelMatrixElementprotected
mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)SoModelMatrixElementstatic
multElt(const SbMatrix &matrix)SoGLModelMatrixElementprotectedvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoGLModelMatrixElementvirtual
popMatrix(SoState *const state, const SbMatrix &matrix)SoModelMatrixElementstatic
popMatrixElt(const SbMatrix &matrix)SoGLModelMatrixElementprotectedvirtual
print(FILE *file=stdout) constSoElementvirtual
push(SoState *state)SoGLModelMatrixElementvirtual
pushMatrix(SoState *const state)SoModelMatrixElementstatic
pushMatrixElt()SoGLModelMatrixElementprotectedvirtual
rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)SoModelMatrixElementstatic
rotateEltBy(const SbRotation &translation)SoGLModelMatrixElementprotectedvirtual
scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)SoModelMatrixElementstatic
scaleEltBy(const SbVec3f &scaleFactor)SoGLModelMatrixElementprotectedvirtual
set(SoState *const state, SoNode *const node, const SbMatrix &matrix)SoModelMatrixElementstatic
setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)SoModelMatrixElementstatic
setDepth(const int depth)SoElement
setElt(const SbMatrix &matrix)SoGLModelMatrixElementprotectedvirtual
setNodeId(const SoNode *const node)SoAccumulatedElementprotected
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoAccumulatedElement(void) (defined in SoAccumulatedElement)SoAccumulatedElementprotected
SoElement(void)SoElementprotected
SoGLModelMatrixElement(void) (defined in SoGLModelMatrixElement)SoGLModelMatrixElementprotected
SoModelMatrixElement(void) (defined in SoModelMatrixElement)SoModelMatrixElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)SoModelMatrixElementstatic
translateEltBy(const SbVec3f &translation)SoGLModelMatrixElementprotectedvirtual
typeIdSoElementprotected
~SoAccumulatedElement()SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoGLModelMatrixElement()SoGLModelMatrixElementprotectedvirtual
~SoModelMatrixElement()SoModelMatrixElementprotectedvirtual