Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoWindowElement.h
1 #ifndef COIN_SOWINDOWELEMENT_H
2 #define COIN_SOWINDOWELEMENT_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/elements/SoSubElement.h>
37 
38 // Note:
39 // We want to avoid platform specific stuff in this header file,
40 // so we changed all the X-specific types into generic void pointers.
41 
42 class SoGLRenderAction;
43 
44 class COIN_DLL_API SoWindowElement : public SoElement {
45  typedef SoElement inherited;
46 
47  SO_ELEMENT_HEADER(SoWindowElement);
48 public:
49  static void initClass(void);
50 protected:
51  virtual ~SoWindowElement();
52 
53 public:
54  virtual void init(SoState * state);
55 
56  virtual void push(SoState * state);
57  virtual void pop(SoState * state, const SoElement * prevTopElement);
58 
59  virtual SbBool matches(const SoElement * element) const;
60  virtual SoElement * copyMatchInfo(void) const;
61 
62  static void set(SoState * state, void * window,
63  void * context, void * display,
64  SoGLRenderAction * action);
65  static void get(SoState * state, void *& window,
66  void *& context, void * & display,
67  SoGLRenderAction * & action);
68 
69 protected:
70  void * window; // was Window
71  void * context; // was GLXContext
72  void * display; // was Display *
74 };
75 
76 #endif // !COIN_SOWINDOWELEMENT_H
void * window
Definition: SoWindowElement.h:70
void * display
Definition: SoWindowElement.h:72
static void initClass(void)
Definition: SoElement.cpp:507
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void push(SoState *state)
Definition: SoElement.cpp:570
void * context
Definition: SoWindowElement.h:71
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
SoGLRenderAction * glRenderAction
Definition: SoWindowElement.h:73
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoWindowElement class is used to store current window attributes.
Definition: SoWindowElement.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual SoElement * copyMatchInfo(void) const =0
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50