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SoVRMLMaterial.h
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32 
33 #ifndef COIN_SOVRMLMATERIAL_H
34 #define COIN_SOVRMLMATERIAL_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class SoVRMLMaterialP;
42 
43 class COIN_DLL_API SoVRMLMaterial : public SoNode
44 {
45  typedef SoNode inherited;
47 
48 public:
49  static void initClass(void);
50  SoVRMLMaterial(void);
51 
58 
59  virtual void doAction(SoAction * action);
60  virtual void GLRender(SoGLRenderAction * action);
61  virtual void callback(SoCallbackAction * action);
62 
63 protected:
64  virtual ~SoVRMLMaterial();
65 
66 private:
67  SoVRMLMaterialP * pimpl;
68 }; // class SoVRMLMaterial
69 
70 #endif // ! COIN_SOVRMLMATERIAL_H
SoSFFloat shininess
Definition: SoVRMLMaterial.h:56
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:55
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFFloat transparency
Definition: SoVRMLMaterial.h:57
The SoVRMLMaterial class is used to assign a material to geometry.
Definition: SoVRMLMaterial.h:43
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:52
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFColor specularColor
Definition: SoVRMLMaterial.h:54
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50