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SoVRMLLight.h
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32 
33 #ifndef COIN_SOVRMLLIGHT_H
34 #define COIN_SOVRMLLIGHT_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFBool.h>
39 #include <Inventor/fields/SoSFColor.h>
40 #include <Inventor/fields/SoSFFloat.h>
41 
42 class COIN_DLL_API SoVRMLLight : public SoNode
43 {
44  typedef SoNode inherited;
46 
47 public:
48  static void initClass(void);
49 
54 
55  virtual void GLRender(SoGLRenderAction * action);
56 
57 protected:
58  SoVRMLLight(void);
59  virtual ~SoVRMLLight();
60 
61 }; // class SoVRMLLight
62 
63 #endif // ! COIN_SOVRMLLIGHT_H
SoSFFloat ambientIntensity
Definition: SoVRMLLight.h:53
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFBool on
Definition: SoVRMLLight.h:50
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFColor color
Definition: SoVRMLLight.h:52
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:42
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFFloat intensity
Definition: SoVRMLLight.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50