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SoVRMLLOD.h
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32 
33 #ifndef COIN_SOVRMLLOD_H
34 #define COIN_SOVRMLLOD_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoMFFloat.h>
39 #include <Inventor/fields/SoSFVec3f.h>
40 #include <Inventor/fields/SoMFNode.h>
41 
42 class SoVRMLLODP;
43 
44 class COIN_DLL_API SoVRMLLOD : public SoGroup
45 {
46  typedef SoGroup inherited;
48 
49 public:
50  static void initClass(void);
51  SoVRMLLOD(void);
52  SoVRMLLOD(int levels);
53 
57 
58  virtual SbBool affectsState(void) const;
59 
60  void addLevel(SoNode * level);
61  void insertLevel(SoNode * level, int idx);
62  SoNode * getLevel(int idx) const;
63  int findLevel(const SoNode * level) const;
64  int getNumLevels(void) const;
65  void removeLevel(int idx);
66  void removeLevel(SoNode * level);
67  void removeAllLevels(void);
68  void replaceLevel(int idx, SoNode * level);
69  void replaceLevel(SoNode * old, SoNode * level);
70 
71  virtual void doAction(SoAction * action);
72  virtual void callback(SoCallbackAction * action);
73  virtual void GLRender(SoGLRenderAction * action);
74  virtual void rayPick(SoRayPickAction * action);
75  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
76  virtual void search(SoSearchAction * action);
77  virtual void write(SoWriteAction * action);
78  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
79  virtual void audioRender(SoAudioRenderAction * action);
80 
81  virtual void GLRenderBelowPath(SoGLRenderAction * action);
82  virtual void GLRenderInPath(SoGLRenderAction * action);
83  virtual void GLRenderOffPath(SoGLRenderAction * action);
84 
85  void addChild(SoNode * child);
86  void insertChild(SoNode * child, int idx);
87  SoNode * getChild(int idx) const;
88  int findChild(const SoNode * child) const;
89  int getNumChildren(void) const;
90  void removeChild(int idx);
91  void removeChild(SoNode * child);
92  void removeAllChildren(void);
93  void replaceChild(int idx, SoNode * child);
94  void replaceChild(SoNode * old, SoNode * child);
95  virtual SoChildList * getChildren(void) const;
96 
97 protected:
98  virtual ~SoVRMLLOD();
99 
100  virtual void notify(SoNotList * list);
101  virtual SbBool readInstance(SoInput * in, unsigned short flags);
102  virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
103 
104  virtual int whichToTraverse(SoAction * action);
105 
106 private:
107  void commonConstructor(void);
108  SoVRMLLODP * pimpl;
109  friend class SoVRMLLODP;
110 }; // class SoVRMLLOD
111 
112 #endif // ! COIN_SOVRMLLOD_H
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:828
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:470
SoSFVec3f center
Definition: SoVRMLLOD.h:55
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:492
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:754
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
SoMFFloat range
Definition: SoVRMLLOD.h:54
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:977
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:453
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:41
The SoVRMLLOD class is used to represent various levels of detail based on distance.
Definition: SoVRMLLOD.h:44
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:847
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:291
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoMFNode level
Definition: SoVRMLLOD.h:56
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:517
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:989
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:305
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:312
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:786
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:403
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50