Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoVRMLIndexedFaceSet.h
1 /**************************************************************************\
2  * Copyright (c) Kongsberg Oil & Gas Technologies AS
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * Redistributions of source code must retain the above copyright notice,
10  * this list of conditions and the following disclaimer.
11  *
12  * Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  *
16  * Neither the name of the copyright holder nor the names of its
17  * contributors may be used to endorse or promote products derived from
18  * this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 \**************************************************************************/
32 
33 #ifndef COIN_SOVRMLINDEXEDFACESET_H
34 #define COIN_SOVRMLINDEXEDFACESET_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
38 #include <Inventor/fields/SoSFBool.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 #ifndef SO_END_FACE_INDEX // also defined in SoIndexedFaceSet.h
42 #define SO_END_FACE_INDEX (-1)
43 #endif // !SO_END_FACE_INDEX
44 
45 class SoVRMLIndexedFaceSetP;
46 
47 class COIN_DLL_API SoVRMLIndexedFaceSet : public SoVRMLIndexedShape
48 {
51 
52 public:
53  static void initClass(void);
55 
60 
61  virtual void GLRender( SoGLRenderAction * action );
62  virtual void getPrimitiveCount( SoGetPrimitiveCountAction * action );
63 
65  virtual SbBool generateDefaultNormals(SoState * state, SoNormalCache * nc);
66 
67 protected:
68  virtual ~SoVRMLIndexedFaceSet();
69 
70  virtual void generatePrimitives( SoAction * action );
71 
72 
73 private:
74 
75  enum Binding {
76  OVERALL,
77  NONE = OVERALL,
78  PER_FACE,
79  PER_FACE_INDEXED,
80  PER_VERTEX,
81  PER_VERTEX_INDEXED
82  };
83 
84  Binding findMaterialBinding(SoState * state) const;
85  Binding findNormalBinding(SoState * state) const;
86 
87  virtual void notify(SoNotList * list);
88 
89  SbBool useConvexCache(SoAction * action,
90  const SbVec3f * normals,
91  const int32_t * nindices,
92  const SbBool normalsfromcache);
93 
94  SoVRMLIndexedFaceSetP * pimpl;
95 };
96 
97 #endif // ! COIN_SOVRMLINDEXEDFACESET_H
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoVRMLIndexedShape class is a superclass for geometry that use indexes.
Definition: SoVRMLIndexedShape.h:40
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
SoSFFloat creaseAngle
Definition: SoVRMLIndexedFaceSet.h:59
static void initClass(void)
Definition: IndexedShape.cpp:81
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.
Definition: SoVRMLIndexedFaceSet.h:47
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFBool ccw
Definition: SoVRMLIndexedFaceSet.h:56
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: VertexShape.cpp:212
virtual void generatePrimitives(SoAction *action)=0
virtual void notify(SoNotList *list)
Definition: IndexedShape.cpp:158
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFBool convex
Definition: SoVRMLIndexedFaceSet.h:58
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFBool solid
Definition: SoVRMLIndexedFaceSet.h:57
virtual SbBool generateDefaultNormals(SoState *s, SoNormalBundle *nb)
Definition: VertexShape.cpp:166
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50