33 #ifndef COIN_SOVRMLGROUP_H 34 #define COIN_SOVRMLGROUP_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLParent.h> 38 #include <Inventor/fields/SoSFEnum.h> 39 #include <Inventor/fields/SoSFVec3f.h> 67 static void setNumRenderCaches(
int num);
68 static int getNumRenderCaches(
void);
92 static int numRenderCaches;
98 void commonConstructor(
void);
102 #endif // ! COIN_SOVRMLGROUP_H The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
virtual void doAction(SoAction *action)
Definition: Parent.cpp:319
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:43
virtual void notify(SoNotList *list)
Definition: Parent.cpp:361
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:689
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:725
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:558
virtual void write(SoWriteAction *action)
Definition: Parent.cpp:332
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1188
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:696
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:1014
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void search(SoSearchAction *action)
Definition: Parent.cpp:326
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:1026
#define SO_NODE_HEADER(classname)
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Parent.cpp:354
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:614
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
static void initClass(void)
Definition: Parent.cpp:132
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoVRMLGroup class is used for grouping VRML nodes.
Definition: SoVRMLGroup.h:44
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:1038
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50