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SoVRMLFog.h
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32 
33 #ifndef COIN_SOVRMLFOG_H
34 #define COIN_SOVRMLFOG_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFString.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFColor.h>
41 #include <Inventor/fields/SoSFBool.h>
42 
43 class SoVRMLFogP;
44 
45 class COIN_DLL_API SoVRMLFog : public SoNode
46 {
47  typedef SoNode inherited;
49 
50 public:
51  static void initClass(void);
52  SoVRMLFog(void);
53 
57 
58  virtual void GLRender( SoGLRenderAction * action );
59 
60 protected:
63 
64  virtual ~SoVRMLFog();
65 
66 private:
67  SoVRMLFogP * pimpl;
68 };
69 
70 #endif // ! COIN_SOVRMLFOG_H
#define SO_NODE_HEADER(classname)
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:40
SoSFString fogType
Definition: SoVRMLFog.h:54
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFFloat visibilityRange
Definition: SoVRMLFog.h:55
SoSFBool set_bind
Definition: SoVRMLFog.h:61
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoVRMLFog class is used to specify a global scene fog.
Definition: SoVRMLFog.h:45
SoSFBool isBound
Definition: SoVRMLFog.h:62
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFColor color
Definition: SoVRMLFog.h:56
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50