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SoVRMLElevationGrid.h
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32 
33 #ifndef COIN_SOVRMLELEVATIONGRID_H
34 #define COIN_SOVRMLELEVATIONGRID_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFBool.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFInt32.h>
41 #include <Inventor/fields/SoSFBool.h>
42 #include <Inventor/fields/SoSFFloat.h>
43 #include <Inventor/fields/SoMFFloat.h>
44 #include <Inventor/fields/SoSFNode.h>
45 
46 class SoChildList;
47 
48 class SoVRMLElevationGridP;
49 
50 class COIN_DLL_API SoVRMLElevationGrid : public SoVRMLGeometry
51 {
52  typedef SoVRMLGeometry inherited;
54 
55 public:
56  static void initClass(void);
57  SoVRMLElevationGrid(void);
58 
72 
73  virtual void GLRender(SoGLRenderAction * action);
74  virtual void rayPick(SoRayPickAction * action);
75  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76 
77 protected:
78  virtual ~SoVRMLElevationGrid(void);
79 
80  virtual void notify(SoNotList * list);
81  virtual void generatePrimitives( SoAction * action );
82  virtual void computeBBox(SoAction * action, SbBox3f & bbox,
83  SbVec3f & center);
84 
85 private:
86  friend class SoVRMLElevationGridP;
87 
88  enum Binding {
89  OVERALL,
90  PER_QUAD,
91  PER_VERTEX
92  };
93 
94  Binding findMaterialBinding(void) const;
95  Binding findNormalBinding(void) const;
96 
97  const SbVec3f * updateNormalCache(Binding & nbind);
98 
99  SoVRMLElevationGridP * pimpl;
100 
101 }; // class SoVRMLElevationGrid
102 
103 #endif // ! COIN_SOVRMLELEVATIONGRID_H
static void initClass(void)
Definition: Geometry.cpp:88
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:175
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
SoSFFloat creaseAngle
Definition: SoVRMLElevationGrid.h:61
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
SoSFBool solid
Definition: SoVRMLElevationGrid.h:60
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoSFInt32 zDimension
Definition: SoVRMLElevationGrid.h:62
The SoVRMLElevationGrid class is used to represent elevation grids.
Definition: SoVRMLElevationGrid.h:50
SoSFBool ccw
Definition: SoVRMLElevationGrid.h:59
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFFloat zSpacing
Definition: SoVRMLElevationGrid.h:64
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
SoMFFloat height
Definition: SoVRMLElevationGrid.h:66
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
SoSFBool colorPerVertex
Definition: SoVRMLElevationGrid.h:70
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoSFBool normalPerVertex
Definition: SoVRMLElevationGrid.h:71
SoSFNode color
Definition: SoVRMLElevationGrid.h:69
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFFloat xSpacing
Definition: SoVRMLElevationGrid.h:65
SoSFInt32 xDimension
Definition: SoVRMLElevationGrid.h:63
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFNode texCoord
Definition: SoVRMLElevationGrid.h:67
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:453
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFNode normal
Definition: SoVRMLElevationGrid.h:68