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SoTextureUnit.h
1 #ifndef COIN_SOTEXTUREUNIT_H
2 #define COIN_SOTEXTUREUNIT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFInt32.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 
40 class COIN_DLL_API SoTextureUnit : public SoNode {
41  typedef SoNode inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoTextureUnit(void);
48 
51  IMAGE_MAPPING
52  };
53 
56 
57  virtual void doAction(SoAction * action);
58  virtual void callback(SoCallbackAction * action);
59  virtual void GLRender(SoGLRenderAction * action);
60  virtual void pick(SoPickAction * action);
61  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
62  virtual void getMatrix(SoGetMatrixAction * action);
63 
64  static uint32_t getMaxTextureUnit(void);
65 protected:
66  virtual ~SoTextureUnit();
67 };
68 
69 #endif // !COIN_SOTEXTUREUNIT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:55
Definition: SoTextureUnit.h:50
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFInt32 unit
Definition: SoTextureUnit.h:54
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
static void initClass(void)
Definition: SoNode.cpp:573
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1102
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
MappingMethod
Definition: SoTextureUnit.h:49
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SoTextureUnit class is a node for setting the active texture unit.
Definition: SoTextureUnit.h:40
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:914
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50