Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoTextureCubeMap.h
1 #ifndef COIN_SOTEXTURECUBEMAP_H
2 #define COIN_SOTEXTURECUBEMAP_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTexture.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFImage.h>
40 #include <Inventor/fields/SoMFString.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/elements/SoMultiTextureImageElement.h>
43 
44 class SoFieldSensor;
45 class SoSensor;
46 class SoTextureCubeMapP;
47 
48 class COIN_DLL_API SoTextureCubeMap : public SoTexture {
49  typedef SoTexture inherited;
50 
52 
53 public:
54  static void initClass(void);
55  SoTextureCubeMap(void);
56 
57  enum Model {
58  MODULATE = SoMultiTextureImageElement::MODULATE,
59  DECAL = SoMultiTextureImageElement::DECAL,
60  BLEND = SoMultiTextureImageElement::BLEND,
61  REPLACE = SoMultiTextureImageElement::REPLACE
62  };
63 
64  enum Wrap {
65  REPEAT = SoMultiTextureImageElement::REPEAT,
66  CLAMP = SoMultiTextureImageElement::CLAMP
67  };
68 
70 
77 
82 
83  virtual void doAction(SoAction * action);
84  virtual void GLRender(SoGLRenderAction * action);
85  virtual void callback(SoCallbackAction * action);
86  virtual void rayPick(SoRayPickAction * action);
87 
88  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
89  unsigned char *& bytes);
90 protected:
91  virtual ~SoTextureCubeMap();
92 
93  virtual SbBool readInstance(SoInput * in, unsigned short flags);
94  virtual void notify(SoNotList * list);
95  int getReadStatus(void);
96  void setReadStatus(int s);
97 
98 private:
99  SbBool loadFilename(const SbString & filename, SoSFImage * image);
100  static void filenameSensorCB(void *, SoSensor *);
101  SoSFImage * getImageField(const int idx);
102 
103  SoTextureCubeMapP * pimpl;
104 };
105 
106 #endif // !COIN_SOTEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoMFString filenames
Definition: SoTextureCubeMap.h:69
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
Model
Definition: SoTextureCubeMap.h:57
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoSFImage imageNegZ
Definition: SoTextureCubeMap.h:76
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
Definition: SoTexture.h:39
SoSFEnum wrapT
Definition: SoTextureCubeMap.h:79
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
SoSFEnum wrapS
Definition: SoTextureCubeMap.h:78
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
SoSFImage imagePosY
Definition: SoTextureCubeMap.h:73
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:42
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes. ...
Definition: SoTextureCubeMap.h:48
SoSFImage imagePosX
Definition: SoTextureCubeMap.h:71
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
SoSFColor blendColor
Definition: SoTextureCubeMap.h:81
SoSFImage imageNegY
Definition: SoTextureCubeMap.h:74
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFImage imagePosZ
Definition: SoTextureCubeMap.h:75
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
SoSFEnum model
Definition: SoTextureCubeMap.h:80
Wrap
Definition: SoTextureCubeMap.h:64
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFImage imageNegX
Definition: SoTextureCubeMap.h:72