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SoTextureCoordinateReflectionMap.h
1 
2 #ifndef COIN_SOTEXTURECOORDINATEREFLECTION_MAP_H
3 #define COIN_SOTEXTURECOORDINATEREFLECTION_MAP_H
4 
5 /**************************************************************************\
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11  * met:
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14  * this list of conditions and the following disclaimer.
15  *
16  * Redistributions in binary form must reproduce the above copyright
17  * notice, this list of conditions and the following disclaimer in the
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22  * this software without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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35 \**************************************************************************/
36 
37 #include <Inventor/nodes/SoSubNode.h>
38 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
39 #include <Inventor/fields/SoSFVec3f.h>
40 #include <Inventor/SbVec4f.h>
41 #include <Inventor/SbVec3f.h>
42 
45 
47 
48 public:
49  static void initClass(void);
51 
52  virtual void doAction(SoAction * action);
53  virtual void GLRender(SoGLRenderAction * action);
54  virtual void pick(SoPickAction * action);
55  virtual void callback(SoCallbackAction * action);
56 
57 protected:
59 
60 private:
61  static const SbVec4f & generate(void *userdata,
62  const SbVec3f &p,
63  const SbVec3f &n);
64  static void handleTexgen(void *data);
65 
66 };
67 
68 #endif // !COIN_SOTEXTURECOORDINATEREFLECTION_MAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
static void initClass(void)
Definition: SoTextureCoordinateFunction.cpp:71
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoTextureCoordinateReflectionMap class generates 3D reflection texture coordinates.
Definition: SoTextureCoordinateReflectionMap.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50