1 #ifndef COIN_SOTEXTURECOORDINATENORMAP_MAP_H 2 #define COIN_SOTEXTURECOORDINATENORMAP_MAP_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoTextureCoordinateFunction.h> 38 #include <Inventor/fields/SoSFVec3f.h> 39 #include <Inventor/SbVec4f.h> 40 #include <Inventor/SbVec3f.h> 60 static const SbVec4f & generate(
void *userdata,
63 static void handleTexgen(
void *data);
66 #endif // !COIN_SOTEXTURECOORDINATENORMAP_MAP_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
static void initClass(void)
Definition: SoTextureCoordinateFunction.cpp:71
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoTextureCoordinateNormalMap class generates texture coordinates by projecting onto a surrounding...
Definition: SoTextureCoordinateNormalMap.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50