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SoTextureCoordinate3.h
1 #ifndef COIN_SOTEXTURECOORDINATE3_H
2 #define COIN_SOTEXTURECOORDINATE3_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoMFVec3f.h>
38 
39 class SoTextureCoordinate3P;
40 
41 class COIN_DLL_API SoTextureCoordinate3 : public SoNode {
42  typedef SoNode inherited;
43 
45 
46 public:
47  static void initClass(void);
49 
51 
52  virtual void doAction(SoAction * action);
53  virtual void GLRender(SoGLRenderAction * action);
54  virtual void callback(SoCallbackAction * action);
55  virtual void pick(SoPickAction * action);
56 
57 protected:
58  virtual ~SoTextureCoordinate3();
59 
60  private:
61  SoTextureCoordinate3P * pimpl;
62 };
63 
64 #endif // !COIN_SOTEXTURECOORDINATE3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures...
Definition: SoTextureCoordinate3.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoMFVec3f point
Definition: SoTextureCoordinate3.h:50
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50