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SoTexture3.h
1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTexture.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFImage3.h>
40 #include <Inventor/fields/SoMFString.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/fields/SoSFBool.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
44 
45 class SoFieldSensor;
46 class SoSensor;
47 
48 class COIN_DLL_API SoTexture3 : public SoTexture {
49  typedef SoTexture inherited;
50 
52 
53 public:
54  static void initClass(void);
55  SoTexture3(void);
56 
57  enum Model {
58  MODULATE = SoMultiTextureImageElement::MODULATE,
59  DECAL = SoMultiTextureImageElement::DECAL,
60  BLEND = SoMultiTextureImageElement::BLEND
61  };
62 
63  enum Wrap {
64  REPEAT = SoMultiTextureImageElement::REPEAT,
65  CLAMP = SoMultiTextureImageElement::CLAMP
66  };
67 
76 
77  virtual void doAction(SoAction *action);
78  virtual void GLRender(SoGLRenderAction *action);
79  virtual void callback(SoCallbackAction *action);
80 
81 protected:
82  virtual ~SoTexture3();
83 
84  virtual SbBool readInstance(SoInput *in, unsigned short flags);
85  virtual void notify(SoNotList *list);
86  int getReadStatus(void);
87  void setReadStatus(int s);
88 
89 private:
90  SbBool loadFilenames(SoInput * in = NULL);
91  int readstatus;
92  class SoGLImage *glimage;
93  SbBool glimagevalid;
94 
95  class SoFieldSensor *filenamesensor;
96  static void filenameSensorCB(void *, SoSensor *);
97 };
98 
99 #endif // !COIN_SOTEXTURE3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoSFEnum wrapS
Definition: SoTexture3.h:71
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:506
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:79
SoSFEnum model
Definition: SoTexture3.h:73
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
SoSFEnum wrapT
Definition: SoTexture3.h:72
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:75
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1542
static void initClass(void)
Definition: SoTexture.cpp:50
SoMFString filenames
Definition: SoTexture3.h:68
Wrap
Definition: SoTexture3.h:63
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
Common base class for texture nodes.
Definition: SoTexture.h:39
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
SoSFEnum wrapR
Definition: SoTexture3.h:70
#define SO_NODE_HEADER(classname)
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:73
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:48
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFColor blendColor
Definition: SoTexture3.h:74
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:40
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:85
Model
Definition: SoTexture3.h:57
SoSFImage3 images
Definition: SoTexture3.h:69
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50