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SoText3.h
1 #ifndef COIN_SOTEXT3_H
2 #define COIN_SOTEXT3_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoMFString.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 #include <Inventor/fields/SoSFBitMask.h>
42 #include <Inventor/lists/SbList.h>
43 
44 class SoSensor;
45 class SoFieldSensor;
46 
47 class COIN_DLL_API SoText3 : public SoShape {
48  typedef SoShape inherited;
49 
51 
52 public:
53  static void initClass(void);
54  SoText3(void);
55 
56  enum Part {
57  FRONT = 1,
58  SIDES = 2,
59  BACK = 4,
60  ALL = FRONT|BACK|SIDES
61  };
62 
64  LEFT = 1,
66  CENTER
67  };
68 
73 
74  SbBox3f getCharacterBounds(SoState * state, int stringindex, int charindex);
75 
76  virtual void GLRender(SoGLRenderAction * action);
77  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
78 
79 protected:
80  virtual ~SoText3();
81 
82  virtual void generatePrimitives(SoAction *);
83  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
85  const SoPrimitiveVertex * v1,
86  const SoPrimitiveVertex * v2,
87  const SoPrimitiveVertex * v3,
88  SoPickedPoint * pp);
89 
90  virtual void notify(SoNotList *list);
91 
92 private:
93  class SoText3P * pimpl;
94  friend class SoText3P;
95  void render(SoState * state, unsigned int part);
96  void generate(SoAction * action, unsigned int part);
97 };
98 
99 #endif // !COIN_SOTEXT3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoText3 class renders extruded 3D text.
Definition: SoText3.h:47
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
SoSFBitMask parts
Definition: SoText3.h:72
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
SoSFFloat spacing
Definition: SoText3.h:70
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
static void initClass(void)
Definition: SoShape.cpp:368
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
SoMFString string
Definition: SoText3.h:69
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:904
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
Part
Definition: SoText3.h:56
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
Definition: SoText3.h:65
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
SoSFEnum justification
Definition: SoText3.h:71
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1421
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
Justification
Definition: SoText3.h:63
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39