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SoSwitch.h
1 #ifndef COIN_SOSWITCH_H
2 #define COIN_SOSWITCH_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFInt32.h>
38 #include <Inventor/nodes/SoGroup.h>
39 
40 #define SO_SWITCH_NONE (-1)
41 #define SO_SWITCH_INHERIT (-2)
42 #define SO_SWITCH_ALL (-3)
43 
44 class SoSwitchP;
45 
46 class COIN_DLL_API SoSwitch : public SoGroup {
47  typedef SoGroup inherited;
48 
50 
51 public:
52  static void initClass(void);
53  SoSwitch(void);
54  SoSwitch(int numchildren);
55 
57 
58  virtual SbBool affectsState(void) const;
59 
60  virtual void doAction(SoAction * action);
61  virtual void callback(SoCallbackAction * action);
62  virtual void GLRender(SoGLRenderAction * action);
63  virtual void pick(SoPickAction * action);
64  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65  virtual void handleEvent(SoHandleEventAction * action);
66  virtual void getMatrix(SoGetMatrixAction * action);
67  virtual void search(SoSearchAction * action);
68  virtual void write(SoWriteAction * action);
69  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
70  virtual void audioRender(SoAudioRenderAction * action);
71  virtual void notify(SoNotList *nl);
72 
73 protected:
74  virtual ~SoSwitch();
75 
76  void traverseChildren(SoAction * action);
77 
78 private:
79  SoSwitchP *pimpl;
80  friend class SoSwitchP;
81 
82  void commonConstructor(void);
83 };
84 
85 #endif // !COIN_SOSWITCH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:709
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:754
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:716
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFInt32 whichChild
Definition: SoSwitch.h:56
The SoSwitch class is a group node which selects one child subgraph for traversal.
Definition: SoSwitch.h:46
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50