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SoSphere.h
1 #ifndef COIN_SOSPHERE_H
2 #define COIN_SOSPHERE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 
40 class COIN_DLL_API SoSphere : public SoShape {
41  typedef SoShape inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoSphere(void);
48 
50 
51  virtual void GLRender(SoGLRenderAction * action);
52  virtual void rayPick(SoRayPickAction * action);
53  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54 
55 protected:
56  virtual ~SoSphere();
57 
58  virtual void generatePrimitives(SoAction * action);
59  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
60 };
61 
62 #endif // !COIN_SOSPHERE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoSphere class is for rendering sphere shapes.
Definition: SoSphere.h:40
static void initClass(void)
Definition: SoShape.cpp:368
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFFloat radius
Definition: SoSphere.h:49
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:453
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50