1 #ifndef COIN_SOSOUNDELEMENT_H 2 #define COIN_SOSOUNDELEMENT_H 36 #include <Inventor/elements/SoReplacedElement.h> 50 SbBool scenegraphhassoundnode,
52 SbBool ispartofactivescenegraph);
64 static SbBool isPartOfActiveSceneGraph(
SoState *
const state);
69 virtual void print(FILE * file)
const;
72 void setDefaultValues();
74 SbBool scenegraphhassoundnode;
76 SbBool ispartofactivescenegraph;
79 #endif // !COIN_SOSOUNDELEMENT_H virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:91
The SoReplacedElement class is an abstract element superclass.
Definition: SoReplacedElement.h:39
virtual void print(FILE *file) const
Definition: SoReplacedElement.cpp:120
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound no...
Definition: SoSoundElement.h:38
static void initClass(void)
Definition: SoReplacedElement.cpp:77
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585