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SoShaderProgram.h
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1 #ifndef COIN_SOSHADERPROGRAM_H
2 #define COIN_SOSHADERPROGRAM_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/nodes/SoNode.h>
37 #include <Inventor/nodes/SoSubNode.h>
38 #include <Inventor/fields/SoMFNode.h>
39 
40 class SoState;
41 class SoGLRenderAction;
42 
43 
44 typedef void SoShaderProgramEnableCB(void * closure,
45  SoState * state,
46  const SbBool enable);
47 
48 // *************************************************************************
49 
50 class COIN_DLL_API SoShaderProgram : public SoNode {
51  typedef SoNode inherited;
53 
54 public:
56 
57  SoShaderProgram(void);
58 
59  void setEnableCallback(SoShaderProgramEnableCB * cb,
60  void * closure);
61 
62 SoEXTENDER public:
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void search(SoSearchAction * action);
65 
66 SoINTERNAL public:
67  static void initClass();
68 
69 protected:
70  virtual ~SoShaderProgram();
71 
72 private:
73  class SoShaderProgramP * pimpl;
74 };
75 
76 #endif /* ! COIN_SOSHADERPROGRAM_H */
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
SoMFNode shaderObject
Definition: SoShaderProgram.h:55
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.
Definition: SoShaderProgram.h:50
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:41
SoState * state
Definition: SoAction.h:140
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50