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SoSceneKit.h
1 #ifndef COIN_SOSCENEKIT_H
2 #define COIN_SOSCENEKIT_H
3 
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35 
36 #include <Inventor/nodekits/SoSubKit.h>
37 #include <Inventor/nodekits/SoBaseKit.h>
38 
39 class COIN_DLL_API SoSceneKit : public SoBaseKit {
40  typedef SoBaseKit inherited;
41 
42  SO_KIT_HEADER(SoSceneKit);
43 
44  SO_KIT_CATALOG_ENTRY_HEADER(cameraList);
45  SO_KIT_CATALOG_ENTRY_HEADER(childList);
46  SO_KIT_CATALOG_ENTRY_HEADER(lightList);
47  SO_KIT_CATALOG_ENTRY_HEADER(topSeparator);
48 
49 public:
50  static void initClass(void);
51  SoSceneKit(void);
52 
53  int getCameraNumber(void);
54  void setCameraNumber(int camNum);
55  virtual SbBool affectsState(void) const;
56 
57 protected:
58  virtual ~SoSceneKit();
59 };
60 
61 #endif // !COIN_SOSCENEKIT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoBaseKit class is the top level superclass for nodekits.
Definition: SoBaseKit.h:66
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:880
static void initClass(void)
Definition: SoBaseKit.cpp:678
The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes...
Definition: SoSceneKit.h:39