Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoProto.h
1 #ifndef COIN_SOPROTO_H
2 #define COIN_SOPROTO_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoNode.h>
37 
38 class SoProto;
39 class SoInput;
40 class SoProtoInstance;
41 class SoProtoP;
42 
43 typedef SoProto * SoFetchExternProtoCB(SoInput * in,
44  const SbString * urls,
45  const int numurls,
46  void * closure);
47 
48 // We need to inherit SoNode to be able to insert the PROTO definition
49 // into the scene graph.
50 class COIN_DLL_API SoProto : public SoNode {
51 public:
52  SoProto(const SbBool externproto = FALSE);
53 
54  static void setFetchExternProtoCallback(SoFetchExternProtoCB * cb,
55  void * closure);
56 
57  virtual SoType getTypeId(void) const;
58  static SoType getClassTypeId(void);
59 
60  static SoProto * findProto(const SbName & name);
61  static void initClass(void);
62 
63  SoProtoInstance * createProtoInstance(void);
64  void addISReference(SoNode * container,
65  const SbName & fieldname,
66  const SbName & interfacename);
67  SbName findISReference(const SoFieldContainer * container,
68  const SbName & fieldname);
69 
70  void addReference(const SbName & name, SoBase * base);
71  void removeReference(const SbName & name);
72  SoBase * findReference(const SbName & name) const;
73 
74  void addRoute(const SbName & fromnode, const SbName & fromfield,
75  const SbName & tonode, const SbName & tofield);
76 
77  SbName getProtoName(void) const;
78 
79  virtual SbBool readInstance(SoInput * input, unsigned short flags);
80  virtual void write(SoWriteAction * action);
81 
82 protected:
83 
84  virtual ~SoProto();
85  virtual void destroy(void);
86 
87 private:
88  SbBool writeInterface(SoOutput * out);
89  SbBool writeDefinition(SoWriteAction * action);
90 
91  SbBool readInterface(SoInput * in);
92  SbBool readDefinition(SoInput * in);
93 
94  SbBool writeURLs(SoOutput * out);
95  SoProtoP * pimpl;
96  friend class SoProtoP;
97 
98  SbBool setupExtern(SoInput * in, SoProto * externproto);
99 
100  SoNode * createInstanceRoot(SoProtoInstance * inst) const;
101  void connectISRefs(SoProtoInstance * inst, SoNode * src, SoNode * dst) const;
102 };
103 
104 #endif // !COIN_SOPROTO_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:51
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
virtual SoType getTypeId(void) const =0
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
The SoProtoInstance class handles PROTO instances.
Definition: SoProtoInstance.h:46
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1542
The SoProto class handles PROTO definitions.
Definition: SoProto.h:50
virtual void destroy(void)
Definition: SoBase.cpp:299
static SoType getClassTypeId(void)
Definition: SoNode.cpp:361
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoType class is the basis for the runtime type system in Coin.
Definition: SoType.h:59
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1290
The SbName class stores strings by reference.
Definition: SbName.h:40