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SoNodeKitListPart.h
1 #ifndef COIN_SONODEKITLISTPART_H
2 #define COIN_SONODEKITLISTPART_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/lists/SoTypeList.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFName.h>
40 #include <Inventor/fields/SoMFName.h>
41 
42 class SoGroup;
43 
44 
45 class COIN_DLL_API SoNodeKitListPart : public SoNode {
46  typedef SoNode inherited;
47 
49 
50 public:
51  static void initClass(void);
52  SoNodeKitListPart(void);
53 
54  SoType getContainerType(void) const;
55  void setContainerType(SoType newContainerType);
56  const SoTypeList & getChildTypes(void) const;
57  void addChildType(SoType typeToAdd);
58  SbBool isTypePermitted(SoType typeToCheck) const;
59  SbBool isChildPermitted(const SoNode * child) const;
60  void containerSet(const char * fieldDataString);
61  void lockTypes(void);
62  SbBool isTypeLocked(void) const;
63  void addChild(SoNode * child);
64  void insertChild(SoNode * child, int childIndex);
65  SoNode * getChild(int index) const;
66  int findChild(SoNode * child) const;
67  int getNumChildren(void) const;
68  void removeChild(int index);
69  void removeChild(SoNode * child);
70  void replaceChild(int index, SoNode * newChild);
71  void replaceChild(SoNode * oldChild, SoNode * newChild);
72  virtual SbBool affectsState(void) const;
73  virtual void doAction(SoAction * action);
74  virtual void callback(SoCallbackAction * action);
75  virtual void GLRender(SoGLRenderAction * action);
76  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
77  virtual void getMatrix(SoGetMatrixAction * action);
78  virtual void handleEvent(SoHandleEventAction * action);
79  virtual void pick(SoPickAction * action);
80  virtual void search(SoSearchAction * action);
81  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
82  virtual SoChildList * getChildren(void) const;
83 
84 protected:
85  virtual ~SoNodeKitListPart();
86 
87  SoGroup * getContainerNode(void);
88  virtual SbBool readInstance(SoInput * in, unsigned short flags);
89  virtual void copyContents(const SoFieldContainer * fromFC,
90  SbBool copyConnections);
92 
93 private:
94  void syncInternalData(void);
95 
96  SoSFNode containerNode;
97  SoSFName containerTypeName;
98  SoMFName childTypeNames;
99 
100  SbBool typelistlocked;
101  SoTypeList allowedtypes;
102 
103  SbBool canCreateDefaultChild(void) const;
104  SoNode * createAndAddDefaultChild(void);
105  SoType getDefaultChildType(void) const;
106 
107  friend class SoBaseKit;
108 };
109 
110 #endif // !COIN_SONODEKITLISTPART_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
The SoBaseKit class is the top level superclass for nodekits.
Definition: SoBaseKit.h:66
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoNodeKitListPart class is a container node.
Definition: SoNodeKitListPart.h:45
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
SoChildList * children
Definition: SoNodeKitListPart.h:91
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoTypeList class is a container class for arrays of SoType objects.
Definition: SoTypeList.h:39
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoSFName class is a container for an SbName.
Definition: SoSFName.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoMFName class is a container for SbName values.
Definition: SoMFName.h:40
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoType class is the basis for the runtime type system in Coin.
Definition: SoType.h:59
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1317
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50