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SoMultiTextureEnabledElement.h
1 #ifndef COIN_SOMULTITEXTUREENABLEDELEMENT_H
2 #define COIN_SOMULTITEXTUREENABLEDELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoElement.h>
37 #include <Inventor/elements/SoSubElement.h>
38 
39 class SoMultiTextureEnabledElementP;
40 
41 class COIN_DLL_API SoMultiTextureEnabledElement : public SoElement {
42  typedef SoElement inherited;
43 
44  SO_ELEMENT_HEADER(SoMultiTextureEnabledElement);
45 public:
46  static void initClass(void);
47 protected:
49 
50 public:
51  enum Mode {
52  DISABLED = 0,
53  TEXTURE2D,
54  RECTANGLE,
55  CUBEMAP,
56  TEXTURE3D
57  };
58 
59  virtual void init(SoState * state);
60  static void set(SoState * state,
61  SoNode * node,
62  const int unit,
63  const SbBool enabled);
64 
65  static SbBool get(SoState * state, const int unit = 0);
66  virtual void setElt(const int unit, const int mode);
67 
68  virtual void push(SoState * state);
69  virtual SbBool matches(const SoElement * elem) const;
70  SoElement * copyMatchInfo(void) const;
71 
72  static const SbBool * getEnabledUnits(SoState * state,
73  int & lastenabled);
74  static const Mode * getActiveUnits(SoState * state,
75  int & lastenabled);
76 
77  static void enableRectangle(SoState * state, SoNode * node, const int unit = 0);
78  static void enableCubeMap(SoState * state, SoNode * node, const int unit = 0);
79  static void enableTexture3(SoState * state, SoNode * node, const int unit = 0);
80  static Mode getMode(SoState * state, const int unit = 0);
81  static void disableAll(SoState * state);
82 
83  // Coin-3 support
84  static void set(SoState * state,
85  const SbBool enabled) {
86  set(state, NULL, 0, enabled);
87  }
88 
89  static void set(SoState * state, SoNode * node,
90  const SbBool enabled) {
91  set(state, node, 0, enabled);
92  }
93 
94 protected:
95  int getMaxUnits() const;
96  SbBool isEnabled(const int unit) const;
97  Mode getMode(const int unit) const;
98 
99 private:
100  SoMultiTextureEnabledElementP * pimpl;
101 };
102 
103 #endif // !COIN_SOMULTITEXTUREENABLEDELEMENT_H
static void initClass(void)
Definition: SoElement.cpp:507
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not...
Definition: SoMultiTextureEnabledElement.h:41
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual SoElement * copyMatchInfo(void) const =0