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SoMaterialBinding.h
1 #ifndef COIN_SOMATERIALBINDING_H
2 #define COIN_SOMATERIALBINDING_H
3 
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35 
36 #include <Inventor/elements/SoMaterialBindingElement.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/nodes/SoSubNode.h>
39 
40 class COIN_DLL_API SoMaterialBinding : public SoNode {
41  typedef SoNode inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoMaterialBinding(void);
48 
49  enum Binding {
50  OVERALL = SoMaterialBindingElement::OVERALL,
51  PER_PART = SoMaterialBindingElement::PER_PART,
52  PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
53  PER_FACE = SoMaterialBindingElement::PER_FACE,
54  PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
55  PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
56  PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
57 
58  // Note: DEFAULT and NONE bindings are obsolete, but we include them
59  // to be compatible with old Open Inventor code.
60  DEFAULT = OVERALL,
61  NONE = OVERALL
62  };
63 
65 
66  virtual void doAction(SoAction * action);
67  virtual void GLRender(SoGLRenderAction * action);
68  virtual void callback(SoCallbackAction * action);
69  virtual void pick(SoPickAction * action);
70  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
71 
72 protected:
73  virtual ~SoMaterialBinding();
74 };
75 
76 #endif // !COIN_SOMATERIALBINDING_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:943
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.
Definition: SoMaterialBinding.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
static void initClass(void)
Definition: SoNode.cpp:573
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
SoSFEnum value
Definition: SoMaterialBinding.h:64
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
Binding
Definition: SoMaterialBinding.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50