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SoListener.h
1 #ifndef COIN_SOLISTENER_H
2 #define COIN_SOLISTENER_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFVec3f.h>
38 #include <Inventor/fields/SoSFRotation.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class SoListenerP;
42 
43 class COIN_DLL_API SoListener : public SoNode {
44  typedef SoNode inherited;
45 
47  friend class SoAudioRenderAction;
48 
49 public:
50  static void initClass();
51  SoListener();
52 
58 
59 protected:
60  virtual void audioRender(class SoAudioRenderAction *action);
61  virtual ~SoListener();
62 
63 private:
64  SoListenerP *pimpl;
65  friend class SoListenerP;
66 };
67 
68 #endif // COIN_SOLISTENER_H
SoSFFloat gain
Definition: SoListener.h:55
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
SoSFVec3f position
Definition: SoListener.h:53
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1356
SoSFVec3f dopplerVelocity
Definition: SoListener.h:56
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoListener class defines listener attributes used when rendering sound.
Definition: SoListener.h:43
SoSFFloat dopplerFactor
Definition: SoListener.h:57
#define SO_NODE_HEADER(classname)
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
SoSFRotation orientation
Definition: SoListener.h:54