Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoLineSet.h
1 #ifndef COIN_SOLINESET_H
2 #define COIN_SOLINESET_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNonIndexedShape.h>
38 #include <Inventor/fields/SoMFInt32.h>
39 
40 class COIN_DLL_API SoLineSet : public SoNonIndexedShape {
42 
44 
45 public:
46  static void initClass(void);
47  SoLineSet(void);
48 
49 public:
51 
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
54  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55 
56 protected:
57  virtual ~SoLineSet();
58 
59  virtual void generatePrimitives(SoAction * action);
60  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
61 
62 private:
64  virtual SbBool generateDefaultNormals(SoState * state,
65  SoNormalBundle * bundle);
66 
67  enum Binding {
68  OVERALL = 0,
69  PER_LINE,
70  PER_SEGMENT,
71  PER_VERTEX
72  };
73 
74  Binding findNormalBinding(SoState * const state) const;
75  Binding findMaterialBinding(SoState * const state) const;
76 };
77 
78 #endif // !COIN_SOLINESET_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:41
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:194
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
SoMFInt32 numVertices
Definition: SoLineSet.h:50
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:387
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
static void initClass(void)
Definition: SoNonIndexedShape.cpp:81
The SoLineSet class is used to render and organize non-indexed polylines.
Definition: SoLineSet.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50