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SoLight.h
1 #ifndef COIN_SOLIGHT_H
2 #define COIN_SOLIGHT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFBool.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFColor.h>
40 
41 class COIN_DLL_API SoLight : public SoNode {
42  typedef SoNode inherited;
43 
45 
46 public:
47  static void initClass(void);
48 
52 
53  virtual void callback(SoCallbackAction * action);
54 
55 protected:
56  SoLight(void);
57  virtual ~SoLight();
58 };
59 
60 #endif // !COIN_SOLIGHT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFFloat intensity
Definition: SoLight.h:50
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFColor color
Definition: SoLight.h:51
SoSFBool on
Definition: SoLight.h:49
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:41
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
#define SO_NODE_ABSTRACT_HEADER(classname)