1 #ifndef COIN_SOLIGHTELEMENT_H 2 #define COIN_SOLIGHTELEMENT_H 36 #include <Inventor/elements/SoAccumulatedElement.h> 37 #include <Inventor/lists/SoNodeList.h> 38 #include <Inventor/lists/SbList.h> 39 #include <Inventor/SbMatrix.h> 68 class so_light_elem_flag {
70 so_light_elem_flag(
void) {
75 so_light_elem_flag didalloc;
78 #endif // !COIN_SOLIGHTELEMENT_H static void initClass(void)
Definition: SoAccumulatedElement.cpp:69
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:84
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
The SoLightElement class manages the currently active light sources.
Definition: SoLightElement.h:43
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition: SoAccumulatedElement.h:39
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:40
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:92
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:41
SbList< SbMatrix > * matrixlist
Definition: SoLightElement.h:63
SoNodeList lights
Definition: SoLightElement.h:62