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SoLevelOfDetail.h
1 #ifndef COIN_SOLEVELOFDETAIL_H
2 #define COIN_SOLEVELOFDETAIL_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoMFFloat.h>
39 
40 class SoLevelOfDetailP;
41 
42 class COIN_DLL_API SoLevelOfDetail : public SoGroup {
43  typedef SoGroup inherited;
44 
46 
47 public:
48  static void initClass(void);
49 
50  SoLevelOfDetail(void);
51  SoLevelOfDetail(int numchildren);
52 
54 
55  virtual void doAction(SoAction * action);
56  virtual void callback(SoCallbackAction * action);
57  virtual void GLRender(SoGLRenderAction * action);
58  virtual void rayPick(SoRayPickAction * action);
59  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60  virtual void audioRender(SoAudioRenderAction * action);
61 
62  virtual void notify(SoNotList * nl);
63 
64 protected:
65  virtual ~SoLevelOfDetail();
66 
67 private:
68  void commonConstructor(void);
69 
70  SoLevelOfDetailP * pimpl;
71  friend class SoLevelOfDetailP;
72 };
73 
74 #endif // !COIN_SOLEVELOFDETAIL_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
The SoLevelOfDetail class is used to choose a child based on projected size.
Definition: SoLevelOfDetail.h:42
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoMFFloat screenArea
Definition: SoLevelOfDetail.h:53
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50