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SoLOD.h
1 #ifndef COIN_SOLOD_H
2 #define COIN_SOLOD_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
38 #include <Inventor/fields/SoMFFloat.h>
39 #include <Inventor/fields/SoSFVec3f.h>
40 
41 class SoLODP;
42 
43 class COIN_DLL_API SoLOD : public SoGroup {
44  typedef SoGroup inherited;
45 
47 
48 public:
49  SoLOD(void);
50  SoLOD(int numchildren);
51 
52  static void initClass(void);
53 
56 
57  virtual void doAction(SoAction * action);
58  virtual void callback(SoCallbackAction * action);
59  virtual void GLRender(SoGLRenderAction * action);
60  virtual void GLRenderBelowPath(SoGLRenderAction * action);
61  virtual void GLRenderInPath(SoGLRenderAction * action);
62  virtual void GLRenderOffPath(SoGLRenderAction * action);
63  virtual void rayPick(SoRayPickAction * action);
64  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
66  virtual void audioRender(SoAudioRenderAction * action);
67  virtual void notify(SoNotList *nl);
68 
69 protected:
70  virtual ~SoLOD();
71 
72  virtual int whichToTraverse(SoAction *);
73 
74 private:
75  void commonConstructor(void);
76 
77 private:
78  SoLODP *pimpl;
79  friend class SoLODP;
80 };
81 
82 #endif // !COIN_SOLOD_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
SoMFFloat range
Definition: SoLOD.h:54
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:977
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFVec3f center
Definition: SoLOD.h:55
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:989
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoLOD class is used to choose a child based distance between viewer and object.
Definition: SoLOD.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50