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SoIndexedTriangleStripSet.h
1 #ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2 #define COIN_SOINDEXEDTRIANGLESTRIPSET_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoIndexedShape.h>
38 #ifndef COIN_INTERNAL
39  // For Open Inventor compatibility.
40  #include <Inventor/nodes/SoVertexProperty.h>
41 #endif // !COIN_INTERNAL
42 
43 #define SO_END_STRIP_INDEX (-1)
44 
45 class COIN_DLL_API SoIndexedTriangleStripSet : public SoIndexedShape {
46  typedef SoIndexedShape inherited;
47 
49 
50 public:
51  static void initClass(void);
53 
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
56  virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
57 
58 protected:
59  virtual ~SoIndexedTriangleStripSet();
60 
61  virtual SbBool generateDefaultNormals(SoState * state, SoNormalCache * nc);
62  virtual void generatePrimitives(SoAction * action);
63 
64 private:
65  enum Binding {
66  OVERALL = 0,
67  PER_STRIP,
68  PER_STRIP_INDEXED,
69  PER_TRIANGLE,
70  PER_TRIANGLE_INDEXED,
71  PER_VERTEX,
72  PER_VERTEX_INDEXED
73  };
74 
75  void countPrimitives(int & strips, int & tris);
76  Binding findMaterialBinding(SoState * const state) const;
77  Binding findNormalBinding(SoState * const state) const;
78 };
79 
80 #endif // !COIN_SOINDEXEDTRIANGLESTRIPSET_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle stri...
Definition: SoIndexedTriangleStripSet.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:194
static void initClass(void)
Definition: SoIndexedShape.cpp:102
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoState class manages the Coin scene graph traversal state data.
Definition: SoState.h:44
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
#define SO_NODE_HEADER(classname)
virtual void generatePrimitives(SoAction *action)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:42
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50