Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoGetMatrixAction.h
1 #ifndef COIN_SOGETMATRIXACTION_H
2 #define COIN_SOGETMATRIXACTION_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/actions/SoAction.h>
37 #include <Inventor/actions/SoSubAction.h>
38 #include <Inventor/tools/SbLazyPimplPtr.h>
39 #include <Inventor/SbViewportRegion.h>
40 #include <Inventor/SbRotation.h>
41 #include <Inventor/SbMatrix.h>
42 #include <Inventor/SbVec3f.h>
43 
44 class SoGetMatrixActionP;
45 
46 class COIN_DLL_API SoGetMatrixAction : public SoAction {
47  typedef SoAction inherited;
48 
49  SO_ACTION_HEADER(SoGetMatrixAction);
50 
51 public:
52  static void initClass(void);
53 
54  SoGetMatrixAction(const SbViewportRegion & region);
55  virtual ~SoGetMatrixAction(void);
56 
57  void setViewportRegion(const SbViewportRegion & region);
58  const SbViewportRegion & getViewportRegion(void) const;
59 
60  SbMatrix & getMatrix(void);
61  SbMatrix & getInverse(void);
62  SbMatrix & getTextureMatrix(void);
63  SbMatrix & getTextureInverse(void);
64 
65 protected:
66  virtual void beginTraversal(SoNode * node);
67 
68 private:
69  SbMatrix matrix, invmatrix;
70  SbMatrix texmatrix, invtexmatrix;
71  SbViewportRegion viewportregion;
72 
73 private:
75 
76  // NOT IMPLEMENTED:
78  SoGetMatrixAction & operator = (const SoGetMatrixAction & rhs);
79 }; // SoGetMatrixAction
80 
81 #endif // !COIN_SOGETMATRIXACTION_H
static void initClass(void)
Definition: SoAction.cpp:370
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1269
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:40