36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFString.h> 65 SoGroup * copyChildren(
void)
const;
70 const SbString & getFullName(
void)
const;
72 static void setSearchOK(
SbBool dosearch);
73 static SbBool getSearchOK();
82 static void nameFieldModified(
void * userdata,
SoSensor * sensor);
89 #endif // !COIN_SOFILE_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1483
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:943
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
SoSFString name
Definition: SoFile.h:52
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:40
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1221
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1356
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1542
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1102
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:914
The SoFile class is node container for another model file.
Definition: SoFile.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1132
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1366
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50