Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoEnvironment.h
1 #ifndef COIN_SOENVIRONMENT_H
2 #define COIN_SOENVIRONMENT_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFFloat.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFVec3f.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 #include <Inventor/elements/SoEnvironmentElement.h>
42 
43 class COIN_DLL_API SoEnvironment : public SoNode {
44  typedef SoNode inherited;
45 
47 
48 public:
49  static void initClass(void);
50  SoEnvironment(void);
51 
52  enum FogType {
53  NONE = SoEnvironmentElement::NONE,
54  HAZE = SoEnvironmentElement::HAZE,
55  FOG = SoEnvironmentElement::FOG,
56  SMOKE = SoEnvironmentElement::SMOKE
57  };
58 
59  virtual void GLRender(SoGLRenderAction * action);
60  virtual void callback(SoCallbackAction * action);
61 
68 
69 protected:
70  virtual ~SoEnvironment();
71 };
72 
73 #endif // !COIN_SOENVIRONMENT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
SoSFFloat fogVisibility
Definition: SoEnvironment.h:67
SoSFFloat ambientIntensity
Definition: SoEnvironment.h:62
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFColor ambientColor
Definition: SoEnvironment.h:63
SoSFEnum fogType
Definition: SoEnvironment.h:65
FogType
Definition: SoEnvironment.h:52
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
SoSFVec3f attenuation
Definition: SoEnvironment.h:64
SoSFColor fogColor
Definition: SoEnvironment.h:66
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoEnvironment class is a node for specifying global rendering parameters.
Definition: SoEnvironment.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50