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SoDirectionalLight.h
1 #ifndef COIN_SODIRECTIONALLIGHT_H
2 #define COIN_SODIRECTIONALLIGHT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoLight.h>
38 #include <Inventor/fields/SoSFVec3f.h>
39 
40 class COIN_DLL_API SoDirectionalLight : public SoLight {
41  typedef SoLight inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoDirectionalLight(void);
48 
50 
51  virtual void GLRender(SoGLRenderAction * action);
52 
53 protected:
54  virtual ~SoDirectionalLight();
55 };
56 
57 #endif // !COIN_SODIRECTIONALLIGHT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
SoSFVec3f direction
Definition: SoDirectionalLight.h:49
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:41
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:40
static void initClass(void)
Definition: SoLight.cpp:129
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50